Trying to wrap up this scene. Anyone know the best way to get the best screen shots out of ue4. I tried high rez screenshot and get getting jaggies and a bunch of other stuff. If anyone knows I would greatly appreciate it.
This must be very basic but im really new. I'm Working with blender and i can't assing a material to a simple selection, any material just applies to everything, even to different mesh / cubes... , any help would be much appreciated , i know this is basic :p screens:
hi! i want share some screen shot of my two first textures using substance designer, is a large curve to learn to use it, but i think is very powerful the two are 100% procedurel, no bitmaps. :) please feel free to comment, thanks!
this is a sceneI am working on for my portfolio. all crits and comments are welcome I want to make this as awesome as i can and I would like some help to increase the coolness of it. I HAVE NOT DOME ANY LIGHTING YET Screen shot 2011-12-14 at 8.20.59 PM
Im actually only getting about 24fps on my pc with 1060gtx when the scene is fullscreen, I was just looking at the editor window before which is of course much smaller than the full screen pixel amount.
I've been wanting to post some things I've been working on for my portfolio. I was wondering what is the best way to post images in pimping and previews. i notice sometimes you have to click a link, I would like my work to appear on the screen. thanks rockd
Just saw the video on gamestar.de and must say, it looks very promising What do you guys think ? ::__HERE__:: you can bake ;) Here the kickstarter Vid: [ame=" https://www.youtube.com/watch?v=MefZfhxgpZE"]Kingdom Come: Deliverance Official Kickstarter Video - YouTube[/ame] Some Screens:
Here is a screen shot of the ao map, but I'm getting an error which will not let me save out the bake. Any Ideas? I am converting the obj exports for high and low to quads, currently they're set for poly's in 3ds max obj exporter. Should that fix the issue? Here is the error
Sorry if this sounds ridiculously basic, but I'm using bootcamp to run 3ds max 2011 on my macbook pro and there's no DEL key as it's a laptop keyboard, fn+backspace doesn't work, so I was wondering if anyone knew of a solution other than to keep running on-screen keyboard..? :poly127: Thanks, Ihazard
Hi there, In zbrush you can use the ''grabdoc'' command to take a screenshot of your tiling textures. I use this frequently to screen capture normal / height / albedo. I still see people baking their base-textures from a polygon plane. What are the advantages using the baking method?