hi! @kingkellog this software works by nodes, each node generate a llitle piece of the final texture, also you can make changes on the fly to generate changes of the texture, allowing use one single substance for generate variations of the texture,
you can learn more in the webpage of the software, and in their youtube chanel
These are looking pretty cool! I'm not sure what it is exactly, but the texture seems a bit flat right now. It could just be the lighting though. Do you have a ref that you're using?
Personally, something like this:
would be more interesting, but it depends on what reference you're using. Also, maybe lowing the roughness a tiny bit on the actual brick parts would make the texture pop a bit more, but it really depends on the look you're going for. This is the kind of thing I'm talkin about:
I usually use Marmoset to preview my materials since Marmoset seems to give you better control over the scene lighting.
If you want to do this, go into this menu:
And select "Export outputs...". Select an output folder and tick "Automatic export when outputs change". Then just load up those exports in Marmoset. Now when you change a value in Designer, it'll export the changes to the folder you set, and it'll show up in Marmoset.
I didn't see your reply until I now, so I didn't know you were trying to add paint. I'll go back and see how I could work that out. Not sure if this'll help you but let me know if you want to see my graph setup.
ok, here another version of those bricks, this time focus on bump out those bricks, need more work on create more random on those,
feel free to comment please.
Looks better! The bump makes them a bit more believable. I think that cloudy dirt is a little too much, however. I'd maybe increase the scale a bit and make it darker, as right now it looks a bit like sand. Some of the bricks could have more than just roughness around the edges. I usually do a global overlay with a grunge map to create more localized normal details, to make it look like maybe something impacted a certain spot at one time, which gives it more believability/history. I'd make your colors maybe a little bit darker, or more saturated. Not by much though. Other than that, it looks good! Keep it up!
Benmx : I can't see your first pictures (I assume it's a filehost blocking problem since I'm posting from work)
anyway, from what I see.
on your last tiles, some of the diamond tiles have their corners overlapping. You should be careful if you want to add random rotation variation on your tiles (which is a good idea) to not overdo it untils they start overalpping. You should leave a bit more breathing gap between each tile.
also, on this type of pattern, the white tiles should be about the same size as the green ones.
Right now it feels like there are no white tiles, and just kind of a gap.
the tiles as well as the bricks above could use a bit of color variation for each tiles.
Keep it up, try working from the bigger shapes to the small details.
Work out the base tile pattern, then add the variation in scale, then the edge chipping, etc.
I do agree with aelwine about the random rotation of the tiles, it's too much in this case. You should work on your roughness map too, give it more variation.
The clearer (beige) tiles seem too smooth in my opinion. They lack some combination of noises.
On the bricks: In reality, bricks seldom have the same size in a wall, and they present an important color variation frequency, although subtle.
Good job guys, can't wait to see what's next! Cheers!
Replies
you can learn more in the webpage of the software, and in their youtube chanel
http://www.allegorithmic.com/products/substance-designer
Personally, something like this:
would be more interesting, but it depends on what reference you're using. Also, maybe lowing the roughness a tiny bit on the actual brick parts would make the texture pop a bit more, but it really depends on the look you're going for. This is the kind of thing I'm talkin about:
I usually use Marmoset to preview my materials since Marmoset seems to give you better control over the scene lighting.
If you want to do this, go into this menu:
And select "Export outputs...". Select an output folder and tick "Automatic export when outputs change". Then just load up those exports in Marmoset. Now when you change a value in Designer, it'll export the changes to the folder you set, and it'll show up in Marmoset.
Looking good so far, good luck!
i will try Marmoset. never use before, i will give it a try. thank you. sr.
I didn't see your reply until I now, so I didn't know you were trying to add paint. I'll go back and see how I could work that out. Not sure if this'll help you but let me know if you want to see my graph setup.
feel free to comment please.
Edit: Here's what I have
thanks!
any feedback is very welcome thanks!
anyway, from what I see.
on your last tiles, some of the diamond tiles have their corners overlapping. You should be careful if you want to add random rotation variation on your tiles (which is a good idea) to not overdo it untils they start overalpping. You should leave a bit more breathing gap between each tile.
also, on this type of pattern, the white tiles should be about the same size as the green ones.
Right now it feels like there are no white tiles, and just kind of a gap.
the tiles as well as the bricks above could use a bit of color variation for each tiles.
Keep it up, try working from the bigger shapes to the small details.
Work out the base tile pattern, then add the variation in scale, then the edge chipping, etc.
I do agree with aelwine about the random rotation of the tiles, it's too much in this case. You should work on your roughness map too, give it more variation.
The clearer (beige) tiles seem too smooth in my opinion. They lack some combination of noises.
On the bricks: In reality, bricks seldom have the same size in a wall, and they present an important color variation frequency, although subtle.
Good job guys, can't wait to see what's next! Cheers!
also i will keep eye on those rotation and overlapping , i will post soon more updates, thanks everybody!
any feedback is welcome thanks!
feedback is very welcome. thanks