I like to use a multisub material in max and have the first mat black and second is white and use the texture baking on diffuse to create the roughness map as a tga file. When I try and use it in UE4 it doesnt work the way I expect, it actually feels like it just ignores it. I created a constant vector 3 node in UE4 and…
Hello everybody! my name is Evan.Hsu. I represent Leafi Studio to provide our services. Leafi Studio is a cool studio established by a few of senior 3d / 2d artists who working in CG/Game/Animation industry for many years.we work with High quality but in friendly rates Take a look at our webside:…
Hello polycount goers. I am having a problem setting up my own portfolio site. I am using a service called Easyspace.com and my problem is that I cannot get any images to load. I go into the ftp. Upload three files - Index.htm resumepage.htm and wipspage.htm. The site loads but with just white boxes. I've just tried to…
Hi all, I am using bend modifier on flat pieces as its fast and easy for texturing and modular workflow. However I just came across this texture squashing / stretching issue on curved surfaces when pushed to extreme curves, such as sharp U turns shown in picture. Texture is flat tileable and also the surface is simple…
This happens in any application that I have tested it in. I can't figure out of its normal or not. Here is the scenario. I have a 512x2048 texture and a 10m x 30m polygon. I unwrap the polygon and then quantize it so that it fills then entire 0-1 UV space. This means the texture should be perfectly mapped to full texture…
Hello I am Alper Isler, from Turkey, I am looking for job opportunities in the game industry. I have 5+ years in the industry, currently working as a 3d artist in an animation company, I am specialized in hard surface models for games/animation/vr/ar/mobile applications. I have previously worked as a freelancer for the…
Hello Poly users, I am currently open for freelance work, My skills lie within 2d pixel and vector art as i tend to stay away from handpainted artwork. as for 3d I can do anything from high poly weaponry modelling to low poly iOS friendley cartoony modelling, you can find examples of my work at www.csamways.com and some…
I can't seem to get a handle on how to take my UV maps into 3D Coat : 1. I import an .obj for Per Pixel Painting 2. I leave the Import Settings as Default 3. I import my Textures > Import > Layer Color > texture1.psd 4. I import my second texture (texture2.psd) the same way The result is below: I'm sorry for such a stupid…
I'm taking a large texture image and cutting it down into texture strips to put on a wall and I'm getting these nasty seams where the different textures meet, which i think is do to the bilinear filtering which kind of blends/bleeds the edges of the textures together. Is there a way to get rid of these? The only way I've…
Every time I sculpt in zbrush I get that blobby look and even though I have tried many things, masks and what not I get the same bad results. I don't seem to be getting it. I usually start with the no subdivisions, detail as much as possible then go up slowly, but I usually end up going high and not getting good looking…