Hello When I apply the Hair Card Material on a Hair_LOD Static Mesh it disappears. The Material is working on the original Metahuman. Any help would be amazing thanks
Wip. Making concept art for building my world - please help me with this specific scene of a towering city with overlapping bridges and various levels of housing and other structures. I'll play around with it if no one replies. BTW, I'm going for steampunk with the nature aesthetic. And although it's dark and gloomy down…
WIP - This is my next Personal Project. A Battering Ram from the movie Robin Hood by Russel Crowe. I'm working on making photorealistic assets for games. I left some prints of what I've already worked on in the BLK of Battering Ram and the HIGH pieces in Zbrush.
Hello! My name is Yorika, I’m a small artist in need of commissions. My Portfolio/Prices: https://commissions33.carrd.co/ My Email: maloric28@gmail.com Here are some examples of my art!
Hello everyone, I would like to ask experienced people how the background of buildings is made? According to my location, they will be located 500-1000 meters from the player. How to do them technically? Thank you so much for your help in advance! Because I can't find help anywhere, no one wants to help... I want it to…
Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…
As you can see on the left it results are washed. Im using ACESsRGB colour and exporting 2dview. I have tried changing the settings in many ways but I must be misunderstanding something. Sorry if these seems clueless or random but it is an issue I have and would love to know how I can accurately represent the 2dview when…
Answer = hold shift at same time you begin mmb drag and it constrains to the suggested axis direction If you click the box in the middle of manipulator, you can move selection in camera space. If you click the red arrow, you move constrained to the x axis only. Does anybody know a way that you could move in camera space,…
Baking turns out weird on triangles of these specific objects. The geometry is clean and triangulated, I'm not sure what could be causing the issue. The rest of the mesh bakes out absolutely fine.
Hi guys, For a project I'm working on, I imported a model from Fusion to Max. I've done this workflow many times with Solidworks before so I'm in familiar territory so far. On this occasion, I'm converting to mesh on import as that gives me a water tight mesh, rather than welding the borders myself. Anyway as part of the…