Here is a template to use for your forum posts. Create a new thread in this contest forum. Add your images in the thread. Talk about your piece. Start a discussion. Whatever you want to do. You must have a minimum of 4 WIP images for the entire duration of the contest. The final resolution must be 1920 x 1080 resolution.…
Hi there, I made this scene with the purpose of learning the UDK. I like how it's turned out so far, so I want to take a bit further, and make it a nice portfolio piece. I'm going to adding more props to it, and making tweaks to what's there now, but would like some feedback from some fresh eyes. Any critiques are much…
Here is my most recent Game Art project. Our final assignment was to build an environment. I had some fun sculpting the island and creating my waterfall and water materials. I also enjoyed making the material for the island and using vertex paint and mesh texture paint to blend materials on the mesh. I had a lot of fun on…
Hi, I am new here. I made these assets and put them in the UE4. I am self-taught in a short time and still lack knowledge. Recently I was told that my modelling and design is not commercial and professional enough in an abstract way by an interviewer but I really don't know what exactly he meant. Could anyone please give…
Hello guys, i am looking for some feedback on my blockout here. The story behind this scene is about a secret group developing chemical weapons in a remote area. The Shipping Containers are their labs, not planning on doing the interior tho.
Thanks Paul! Yeah, I had originally put the images together for a small bit on the companies site... As far as budget, the original environments were created for PS3 and x360 with a 100,000 poly count limit on Caesars Palace and anywhere from 50-75,000 polys for the non-casino environments. We never really got that high…
Hey, everyone I've been working on another portfolio piece before I start my last year of University, it has taken about 3 days to get to this point, I'm hoping to add a few more assets to flesh out the scene a bit more. I have been using unreal engine 4, Maya 2015 and Photoshop. Any feedback would be awesome. Thanks Sam :D