Hi there,
I made this scene with the purpose of learning the UDK. I like how it's turned out so far, so I want to take a bit further, and make it a nice portfolio piece. I'm going to adding more props to it, and making tweaks to what's there now, but would like some feedback from some fresh eyes. Any critiques are much appreciated.
Replies
IMO, lighting is also kinda boring; You could benefit from changing the white lights you have to ones with tinges of color in them, as opposed to pure white.
Slipstream - You're right, everything was too uniform. I've added an additional ceiling panel, and will work on those textures to make them a bit more appealing.
ZacD - Definitely need a bit of a story here. I have 2 directions in mind, time to pick one and go with it.
Willburforce - Thanks man!
Master_v12 - I wanted that corner to be green. I've since changed the light in that area a little bit to match. I'm learning UDK, so I wanted something to use instanced materials and parameters, doing this with the light meshes and their emissive now.
Here's a small updated pic before I head out for the night.
Have you tried just doing large, plain colored walls instead of the tiles? I had to go to the hospital last week several times and, while the floors and ceilings have patterns and texture, the walls are generally bare except for things like posters and equipment. It gives an almost austere feeling that your scene doesn't have.
Perhaps try something like this?
keep at it!
Also add more light structures purhaps.
Specular on the floor tiles.
More medical equipment. Look at some hospital er rooms and look at all the stuff on the wall or moveable carts. Some sci fi / techy stuff would add a lot.
Keep it up.
However, the honeycomb pattern is still a bit too much, I would suggest doing something else for the cieling, as it works really well on the floor..
Maybe replace every other cieling tile with a sheet of transcluscent plastic board with sticks of flourescent light behind them to justify a bit more flooded lit scene.
Also, with the lamp right above the beds, it looks like an operating room, except it has chairs for visitors, yet it lacks the personal items a patient might require for comfort; such as flowers, magazines or maybe the odd teddybear tp make it more macabre..
The visual impact that can make hospitals seem scary from a artistical point of view, is in my mind the blend between personal objects and the cold, efficient sterility of the healthcare machine. As if the personality is rushed in there in such a way that it seems banal and depressing in context.
Working a bit of story in might help the piece a lot.