Hello guys, i am looking for some feedback on my blockout here. The story behind this scene is about a secret group developing chemical weapons in a remote area. The Shipping Containers are their labs, not planning on doing the interior tho.
Thanks Paul! Yeah, I had originally put the images together for a small bit on the companies site... As far as budget, the original environments were created for PS3 and x360 with a 100,000 poly count limit on Caesars Palace and anywhere from 50-75,000 polys for the non-casino environments. We never really got that high…
Hey, everyone I've been working on another portfolio piece before I start my last year of University, it has taken about 3 days to get to this point, I'm hoping to add a few more assets to flesh out the scene a bit more. I have been using unreal engine 4, Maya 2015 and Photoshop. Any feedback would be awesome. Thanks Sam :D
Here’s a screen of a little scene I’m putting together somewhat based on past South American cultures. I’m aiming for the level layout to resemble one suitable for 3D platformers such as Yooka Laylee or A Hat in Time. Some ideas I have for fleshing out the scene is a large, blocky stone snake wrapping around the ziggurat…
Hey all. First time posting, long time reader. Thought I would share my latest piece I have started recently. I love ornate, historical architecture, and figured this would be alot of fun to model. I'm modeling this with UnrealEngine 3 in mind, so Iv kinda broken everything up into chunks and such. Let me know what you…
https://www.artstation.com/artwork/XgD6Dy A personal project where I tried to apply the knowledge I gained from a mentorship with Lucas Annunziata, which I was fortunate to have a while ago. I tried my hand at slightly more serious/realistic stylized PBR. Lots of inspiration for both art and modular approach taken from…