Lately there's been a huge amount of new modelling/retopo tools added to blender "under the hood," so I thought i'd mention a few of them here. first of all, intersect functions (so helpful for architecture and mechanical modelling i can't even begin to tell you. anything hard surface/precision based): [ame]…
Sometimes I see artist make reference to splitting a model in zBrush in order to achieve higher subdivision levels on individual limbs etc. But how do you keep the seams between the different parts in sync? For example, sculpting on the neck wouldn't affect the chest and so on. How do you work around this?
i recently finished this sci-fi soldier sculpt in zbrush 4R4. An animator friend has expressed interest in rigging and animating it. I'm kinda at a lost as to the steps involved in the process of making my model rigging ready. my subtools are between 1-3mil polys in dynamesh for details and he uses maya for the riggging…
I have a relatively large modding team together working on a remake of a Quake2 mod. The majority of us have been playing the mod for years, and intend on making a free download-able update to it. A little about the team: - Two concept artists - Two audio guys - Four mappers/texturers - Three programmers (including myself)…
Greetings, Polycount! Been lurking and submerging in the forums for a few weeks now and finally had the guts to start posting. I'm fairly new to the whole game dev/art design/assets scene and wish to get a bit more serious about it. Currently i've been very intrigued in the wonderful world of stylized and handmade art. I'm…
I'm new at modeling and have been using my school's computers for the last semester but I'd really like to start working from home. I've expolred both options for custom built machines and pre-built. Anybody have any suggestions for a machine for this type of work? Looking at spending $1300-$1500.
Hello everyone, I recently finished a 3D modeling, meant to be a skin mod for Monster Hunter World. I wanted to focus on detail and "visual fluff" I'm now looking for critique in order to improve. Here is the sketchfab https://skfb.ly/6IGBw Here are some screenshots Any feedback is appreciated, have a great day !
Hello. I used to use this method. On the low-poly blank I added modifier "Subdivision Surface". This method is now no good for me, since lost the original geometry of the model. Recently, I learned about Declimate, but it breaks the map UV. Advise please plug-in or software for optimization. I use Blender 2.63
I built an app that puts snapchat filters on dogs and cats. Everyone loves this app BUT we only have 3 effects right now. Need a 3D model, simple animation, and texture that will be put into Unity. We move fast so your work will go LIVE into the app in 1-2 days. This is going to be big. Looking for a designer who is…