Hello everyone! I've been working on a project that is based off of a concept from Diablo III. I kind of used this project to learn more about different processes/workflows and I do have to say, I've learned quite a lot! As you notice, this is not a recreation of the concept and just more of a reimagining. Most, if not…
I'm having some odd problems with Photoshop. I need to make a image with precise values in certain quadrants. I have an RGB, 8bpp 1024 map broken up into a 5 by 5 grid of black-to-white value swatches. I need each swatch to be a precise value from 0 to 255. Then I want to take this image as one channel (still with these…
when this happens in maya you make sure no UVs are on top of each other so you take the mirrored UVs and take them out of the 0-1 uv space and then bake!
Just finished this piece in UE5.4 Based on a watercolor by Mateusz Urbanowicz II for his book Tokyo at Night. After I replicated the original image I decided I wanted to take it a bit further and put my own spin on it. Idea for the magic beanstalk came after watching the anime Blue Seed and I wanted to make a scene with…
Yer using UE4 and substance, going to try baking this down into a nice lower plane and see how it takes textures, if it does not look good ill texture the high Polly then bake it down with the textures to see if it looks better, not sure if i can do that but... worth a shot. Im thinking a 1k map should be alright for a…
Hey thanks chemo, it's starting to come together! So I've finished UVs and done all the bakes for a base texture, certainly not a perfect bake, but I figure I'll be painting over it anyway so not much point tweaking it further. Here's what the UVs look like - SO MANY PIECES. But it works. I left some space in the top…
Please don't take the wrong way, you did some work, effort was made, but you need to go further....... If your serious, you need to rework a lot of your stuff. This is an example of someone's portfolio at a place you mentioned. SimonFuchs.net Currently your not up to that quality. It'll be tough for anyone at that studio…
Hi guys ! I don't pos here very often but hey, everything has a start ! Looking for a project to train myself in high poly modeling, I wanted to make a weapon. So I chose the Spas12 because I love Half Life. I learnt a lot in this project, I made a lot of mistake I will take care if I want to make another weapon. It's…