Decided to add the Plasma Caster to the model...it wasnt the same without it. Along with this and other fixes, new SDK soon (same layout but **SOME** pieces moved to use space and to add plasma caster) http://www.n00bstories.com/image.fetch.php?id=1320824667 http://www.n00bstories.com/image.fetch.php?id=1196425219 MOP and…
you probably should only UV something like a screw or wheel once then make duplicates of the geometry to place it in the scene. This would save time and make sure the UVs are standardized for all those models that are just copies of each other. If you were to make a texture variation for any of them, you start off with the…
I'm new to CG and grasped an overview for the 3D production pipeline for games Layout in Maya(maybe skip this), ZBrush for high poly detailing, Maya for low poly, Substance Painter for texturing, and Unreal for rendering I didn't include stuff for animation because I want to focus on character or/and environment design I…
feels like i'm going around in circles with this issue and I'd REALLLY appreciate some advice. I've baked my set of maps from my high poly model. everything seems to be ok until i apply the normal map (i'm basically following a video tutorial at this stage) when i apply the map my model goes SUPER contrasty like it's been…
So here is an image of my screen.... I'm quite confused. [IMG][/img] I'm not sure quite how to solve this change between softwares. I used Maya and photoshop to roughly paint the texture and did some final corrections in mudbox before re-exporting the obj but for some reason when I take a UV snapshot in Maya and import it…
OLD NEW So as you could probably guess, some stuff came up and this project got left in the dust. I've wanted to return to it for a while. So I looked over my old project and realized that it's not at the skill level I'm at now, so I decided to redesign it and shorten the scope so I can really go in hard on detailing and…
Hello guys, I'm Jeff and I am an experienced Level Designer, Scene Builder and Lighting Artist. My skill sets include : - Preparing map layouts on 2D - Level scripting - Building levels in the editor with existing meshes or BSPs - Working on in-editor cinematic sequences - Creating and maintaining all elements of lighting;…
Hey guys did a search for this but didn't find anything, im mainly a max user but have made the switch recently(3 days ago), I am exporting a base mesh from Maya to UV layout then to Zbrush, it seems to lose its creasing edges even if I bring it back into maya and do the edges again then send it to Zbrush as a OBJ, Am I…
Latest Update: -------------- I have been working on creating a bunch of props and came up with an indoor castle scene. I typically draw inspiration from characters I love for my art projects. For this project my inspiration is Sylvanas. The color palette will have deep purples, reds, and blues. The room will have antique…
Hey polycounters! I just set up my website at: www.sandersart.net Please take a look and give me feedback on anything you want, be it artwork or web layout. I've just started my senior year in college and I'm looking to nail an internship for the summer before my last semester of school. I'm currently gunning for a spot at…