Hey guys, As the title suggests I'm looking to get some feedback on this hand. Right now I want to get the basic anatomy and big shapes down. Before I move onto the small shapes and the details. If anyone is willing to take a look and break the hand down a bit would be great.
Available for both short and long term freelance positions. My main focus is character art but i can also create props, weapons and environment pieces. I have very affordable and indie friendly rates, so please get in touch! Portfolio: www.artofgiles.weebly.com Contact: Gilesruscoe@googlemail.com
Hello guys, Here is my demoreel: https://www.youtube.com/watch?v=428D72IJ0rU Everything keyframed, own fight choreography. I am using 3ds max and having UE and Unity engines successful exporting experience Decent quality and fair prices (80-150$ for character rigging and 5-10$ per sec for animation depending on complexity)…
Hi there! My name is Den, and I'm a concept artist from Russia. Recently, I really like to take the well-known characters (simpler and clumsy - the better) and improve their vision and details basing on fundamental skills of design and concept art. Silhouette, masses, logic etc. The idea is - a maximum of changes and…
quick update, I haven't tons more on the boot, but I have done some work. The whole upper got a reshape, as well as the sole. it's much closer to the actual physical reference. I also added the lace hooks at the top, and then started modeling the separate layers of leather for the high poly bake.
keep in mind that potential employers might get a bad taste if you show them stuff thats still under nda. especially since they are the competitors of your current employer. iam not sure how this is received in the games industrie, but where i work this would potentially screw you over
Does anyone have any opinions about which fps engine seamlessly integrates into a maya pipeline and workflow? I'm looking to make a city type level with buildings you can enter.
HelloMy name is Simon Mercuzot I'm looking for remote / contract / freelance or part / full-time employment. Summary:-> I have 3 years of experience in 3D modeling.-> 2 years experience as a store publisher.-> 2 years of industrial design in carpentry.-> I specialize in hard surface with a preference for weapons. But have…
I'm making an object out of the zspheres. After I make the new mesh and all, I'll turn on radial symmetry and crank it to a high number like 40 or something and go to town. Only today I realized that it started craking crescents instead of circles in the spheres. I tried everything I could think of and since I have…