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Radial Symmetry Not Working Correctly zbrushcore

mhiln3
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mhiln3 vertex
I'm making an object out of the zspheres. After I make the new mesh and all, I'll turn on radial symmetry and crank it to a high number like 40 or something and go to town. Only today I realized that it started craking crescents instead of circles in the spheres. I tried everything I could think of and since I have zbrushcore I can't find tposemesh in zplugin. Any help?
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