Hey guys,
As the title suggests I'm looking to get some feedback on this hand. Right now I want to get the basic anatomy and big shapes down. Before I move onto the small shapes and the details.
If anyone is willing to take a look and break the hand down a bit would be great.
Replies
To answer your questions in order:
- I sculpt a lot of human anatomy in my free time, have always neglected the hands(also the feet) because they take much time and I usually want to get a sculpt done in a couple of hours or at most one sitting. However, seeing as I'm working in VR development I really shouldn't be neglecting hands so much. So I decided to isolate hands for a while.
- I had a google page of hands open a second monitor, but, I mostly used my own hand. Things I did to get proportions in the right ballpark, was looking at some drawing fundamentals, as well, as using a caliper to make all sorts of measurements of my hand and compare them against each other. I did this to answer questions like; how wide my knuckles are compared to each other? How wide is my wrist and how much space do my four fingers need? So the taper of my hand should look a little like this. That was basically my workflow for this hand.
- No, I don't. And now realize that there really isn't as much smooth rotation along all the joints, but that most rotation happens at the first joint first.
I am pretty new to this forum(I do lurk from time to time), I plan on making some more post to ask for feedback because I believe that is one of the faster ways to improve.
But I'm still not quite sure what the netiquettes here are, etiquette like at what point do post become too spammy, and how far should a sculpt be to even ask for a review? At what skill level are you expected to give feedback to others?
Again, thank you very much for taking the time to give me a bit more perspective on hand making.
The feedback that I got here and on Reddit really help me out and I tried to implement all of that feedback as much as possible for this hand.