@Grumpntug You only need to make 1 texture per vehicle (as each vehicle is only in 1 weight class). You can then upload this as a summer skin mod. If you have time you can then copy the frost layer out of the source files and add that to make the winter variants. You can see here the vehicles that belong to each weight…
We are currently looking for 2 3D-Arthists in our team for a new kind of MMORPG game. We are based in Belgium but teleworking is ok. We work at the moment on the main game system, the physic engine(Havok) and the database. We badly need 3d models to test the 3d-engine. Required skills: - Modling, skinning and animating…
PAYOUT = 1800 USD If interested continue reading Need a Mini-mod made for DayZ Epidemic Details: I have created the models I need and the textures I need already, I just need a coder who can implement them into DAYZ EPIDEMIC. what you will be required to do: Model each armor peice onto each part of each vehicle that meets…
"What is the most important element of a racing game to you?" - Vehicles "What genre of racing games do you prefer?" - Simulation Vehicles and simulation go hand in hand for me, accurate representation of a vehicles traits, and how it performs under certain conditions is quite a large factor for me. "Would you consider a…
Hi all, I've been running around in circles on this one following various tutorials and just can't fix this issue. The problem is I have my blockout vehicle rig in Maya, following advice: - It points down positive X and Z is up. - I've rigged it. Bones have the correct orientation in Maya. - I've exported it as an FBX.…
By way of reading some of the threads here I was looking at the tanks-encyclopedia site where I found an image of an M5A1 Stuart which featured the US white star insignia surrounded by a yellow circle instead of the usual white: That struck my curiosity and led me into a rabbit hole of research, during which I found…
hehe yeah, we had trouble the first pull- which was a clusterfuck of GY running and kiting around the giant ring. The 2nd pull we figured out a better kill order and they were easy. Saved the exploders til last, used pet sacrifices or paly bubble to kill bombs initially, kick riders out of vehicles one by one, then…
Hi, I've been working on this project for a while and I just felt like posting it to get feedback but also to put some pressure on myself to work more. I plan to finish the highpoly and then make a lowpoly and bake textures so that I can import it into Unreal 4. It's inspired by the Soviet vehicle DT-30: My vehicle is…
Hello, I am currently in the process of building a cinematic, armchair documentary channel inspired by creators such as Thinker, Fern and Cipher. My aim is to blend true crime, history and cinematics through semi realistic 3D recreations of environments, animated characters and vehicles. I'm looking for a long-term 3D…
Hi guys thanks for the feedback, Agreed the texture usage does seem excessive but there is a reason behind it. That is why there's a breakdown incoming. As are some additional shots to see the material definition better. In this shot the key light is above and behind the visible metallic surfaces so you're not seeing…