Hello there, i am having difficulties with the process of converting a mesh from high poly to low poly and i would aprecciate any help given. So, i created a base mesh in 3ds max and then sent it to zbrush and started working on it.When i finished it, i sent it back to 3ds max in order to make the low version of it, the…
Hi all, I'm having some issues with baking, the first image shows how the mesh looks in marmoset without any baking done yet and the last image is after baking the normal map. I tried increasing the size of the low poly so it covers the high poly but that didn't fix the issue. here are all the files…
Hey. I'm having a really tough time finding a solution to this. I'm looking for a way to skin low poly hair (for games) in Maya. Since it's for games, I can't use any sort of fancy Maya feature that I can't export, so I don't know any other way of doing hair. I also can't simply skin 100% to the head, because the hair I'm…
What's up guys. Progress has been slow, and realize I'm gonna have to practice painting a bit before I can finish this character. My painting skills are shit at the moment, lol. Should probably start a smaller project.. oh well.. I have a small update on the model, and UV's: 1) I made some more changes to the head - gave…
lol... A bit desperate for crit then. Bumping like mad. Polycounts sometimes a little slow to get back. But crit will come dont worry. Heres some. 1. Firstly. You should show more than one angle. Side and a 3 quarter view at least. Its easier for people to see faults. 2. The topology flow isnt to bad tbh. So no crits there…
Ha! SW is actually totally right - the clicking "flow" of Google image has definitely been altered recently - I think that was about 2 years ago or so. It used to be a page of thumbnails, linking you to the images (or the page, not sure exactly). Now they added that inbetween step showing the image in a weird floating…
another ninja character concept Lady Kinu: The Silk Ninja (KEE-nu) The idea for this character was a ninja that uses her hair as her main weapon. She can control her hair and use it as a whip, blade, shield, an extra pair of hands and many other things. Kinu's main occupation is Field Medic. she has a perfect understanding…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…
I'm aiming to create models with relatively low resolution in Zbrush, particularly something along the lines of this: https://www.youtube.com/watch?v=PU1fHQByrz8 Before I get into the process of doing so for many more models, I was wondering if anyone more experienced with Zbrush wouldn't mind offering some advice. I'm…
Hi everyone. Finally sat down to make one of these. My current project is for a fantasy, low poly potions shop. It's gone through a few iterations. First, it was an entire street of shops both mundane and magical. It was meant to be a shopping area in a place where magic is common. So I made a busy, cluttered little…