What's up guys! I've created this hand painted gun based on the awesome concept art by Fernando Correa, I hope you like :) Breakdowns + Info: https://www.artstation.com/artwork/rARrJm
Ok i am started yesterday i get my pen tablet and now i am ready to move on with some paint :D and i dont know nothing about it so i wont to learn some hand paint and here is my pic of start
Hi Guys. First post on polycount. Just wanted to get some feedback on some props I just finished. I followed 3dmotive's tutorial on hand-painting and wanted to create somethings based what I learned. Any comments would be appreciated. Thanks. Based on concepts below (not by me):
Greetings, people of Q2PPM! Here are my new skins for Quake 2! Wait... what year is it? Oh yes! Happy 20th, Polycount! XD All joking aside, I have been going through Sam Nielson's course "Fundamentals of Lighting" on Schoolism. I've also been looking for a way to apply the information to hand-painted textures. I figured…
Hi! Low poly knight progress wont say much else here because you wanna get to that good-good dont ya? All hand painted in photoshop, this will be a relatively realistic model when its finished and I will be including a sword and shield. There are so many armet helmets around I took some key things (mainly iconic) and tried…
Hey everyone, I just finished up modeling and hand painting this gun I would love a critique and some criticism. In total it has 722 faces total or 1356 tris. The reference image is in the top right, although I cannot for the life of me find the original artist. Edit* Original Artist being the amazingly talented Calvin…
Hello everyone! I usually lurk here and make the odd post but thought I'd show some WIP textures. My ultimate here is to make a nice Dota (kind of) environment so I started off with some attempts at hand painted textures. I did use 3D to help me with the stone floor though. Critique is more than welcome! I'm a complete…
My first attempt at hand drawn UV's for a prop. I was challenged with finding a reference and converting it into a 3D prop. After a little bit of searching, I've come across a concept piece for Krieg's Buzz Saw from Borderlands 2. It was extremely difficult and I would love feedback on how I can improve my project further.…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
I have been trying to improve on my hand painted textures. I decide to make a thread to get some feedback on my progress. Here is the first one I started working on. Any comments or suggestion would be much appreciated. I really want to get better at this.