Working on a pitch project for a new game involving a high-profile person. Hiring a contractor to create a set of forest-themed tilesets (2048x2048) as well as a parallax background image (3 sets of 1080p images) for it. I need extremely high quality, console-ready assets. I want to see examples of tilesets and environment…
Hey guys, I am new to the forums and was wondering what your opinions are on Character vs Environment Design. I just started a Game Art and Design Course and have been working with Maya for some time - still learning through the process of making mistakes - always. I am interested i knowing how you guys feel about the two…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
@Fabi_G Wow you're so right about the platform. In choosing to retain the web-like pattern for the stones I ended up making them too uniform and the sand blending in was supposed to help break it up, I kinda overcompensated by cranking the normal intensity, that's why they look that way now. I might tweak the roughness for…
hey all, soo, like some other people I've got too many unfinished stuff on my hard drive and its bothering me really))) so I've decided to create this wip thread and finish them one by one. Maybe not all of them, but this is definitely long term, so bear with me :poly124: I'll start with something recently abandoned.…
Oh snap the mayans talked about this day in predictions What it deciphered into was "Oh shit Remi Actually updates his work!" Anyway lets cut the BS and get to the goods. Ive had the pleasure to work on some awesome titles the last 2 years and I wanted to share my work heres a few samples from FireFall I got WAY more in my…
Hello, my name's Steve. I'm a sesoned 3D Artist working in the industry for quite some time now. I cover the whole pipeline for any type of hard-surface assets. My main specialties are Blender, Zbrush, Marmoset, and Photoshop. I have 3 years of experience with Unity [everything from simple things like importing assets to…
Looking for talented eager people of all levels for multiple art roles at Deep Silver Dambuster Studios in Nottingham, UK (formerly Crytek UK). Currently working on HOMEFRONT: THE REVOLUTION http://www.deepsilver.com/jobs/ http://homefront-game.com/
Me and a co-artist at work were having a discussion about how much refinement you need to put into your model sheets. The title is an analogy I brought up to say what I think on the matter....since we both come from comic book backgrounds. He's a dedicated 2D guy, so his model sheets are neatly rendered, down to the fibers…
Hi! Could you share the meshes, so users can reproduce the issue on their end? If you don't want to share the whole object, you could isolate a part the issue can be reproduced with. A zipped archive can be directly attached to a post.