Also on artstation https://www.artstation.com/artwork/AGbez A 12 days challenge. Concept of the vest was given. breakdowns below Maya Zbrush Marvelous Designer Substance Painter used. Rendered in Marmoset
Hey! Merry Christmas everyone!!!! This is my latest work i was working for fun! Comments will be appreciate...feel free to contact me, my e-mail kahooyumok@gmail.com, even to talk as a friend.:)
Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
A bit of hard surface practice plus a chance to use Zbrush for something not bumpy and lumpy. This character is a high ranking official of some sort, out in the bad areas in a suit fit for hot, cold, bad air, and whatever else may show up.
Love this. I hope you don't take this the wrong way, but honestly I think you should ditch the cave. It just speaks at cross purposes to how airy and soft your assets feel.
It looks like there's a path on the left that leads to the bridge but it's not very obvious, so the untouched grass around the bridge entrances make it seem untouched by humans but very clean. Also this sounds stupid but I'm not smart enough to articulate it better, the lighting on the bushes seems a bit too dynamic…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hi there! After finishing some projects I wanted to sculpt something a bit different in my spare time. Right now I am working on the glove wrinkles. The idea is to texture her on Substance Painter and to use Marmoset for the render (if by the time the piece is finished I have learnt Unreal I might be using this engine for…
Hey mates. While watching a recent episode I saw another one of Tohsaka's famous mimics and wondered "How would that translate into 3D" and made a little thing. Here goes. Original face: [ame] https://www.youtube.com/watch?v=1UlgP7NQfXI[/ame]