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Hey folks i decided to make a thread for the 2. scene for of my student project at the games academy in Berlin. We are a biiiig team of 7 people. I can tell you who makes what at our team if someone want to know . The game projects are the main part of our school to learn and be prepared to work as a team in a…
Thanks Eric, appreciate that. And sure, I can do that. This is pure high poly rendered with vray. I started with a rough blockout. Then I started creating wall cladding for all the surfaces using just one plank rotated about 7,5 degrees and with local transform on I just copy it straight up so I get full surfaces. The…
[ QUOTE ] put it this way: once a cpu grows to 16+ cores gpu's would not be necessary. You can already see the effects of parallel computing (various real time raytraced demos) on real time graphics. All we need now is more cores to add the logic layer in the computation and you got yourself a game that only runs on the…
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…
So i'm finally going to buy a new computer. I'm not so good on computers when it comes to the hardware so i would like some advice on what's good and necessary when it comes to brands and performance. I'm going to use it for 3d and gaming. Software's i use are 3dsmax, photoshop, mudbox, zbrush and i also plan on using udk…
The Hollywood Reporter published a piece today about the “chilly summer” that Warner Bros. had, pointing out that its big summer movies like Magic Mike XXL, Hot Pursuit and Entourage didn’t do as well at the box office as they had hoped. It’s mostly a business article about behind-the-scenes stuff and how people’s jobs…
I have multisub material. With macrorecorder enabled I can see how max creates texMapList and texMapIDList when I open EditUVWs window: $.modifiers[#Unwrap_UVW].texMapList.count = 17 $.modifiers[#Unwrap_UVW].texMapIDList.count = 17 $.modifiers[#Unwrap_UVW].texMapList[1] = Checker () $.modifiers[#Unwrap_UVW].texMapIDList[1]…
Hi everyone. I made an auto rig and I have a problem calling info between script. When I evaluate the first time the autorig, in some part of the other script I have an error about spinners amd edittext in the principal script. I load the secondary scripts with this code: currentFolder = getFilenamePath…