Hey folks i decided to make a thread for the 2. scene for of my student project at the games academy in Berlin. We are a biiiig team of 7 people. I can tell you who makes what at our team if someone want to know . The game projects are the main part of our school to learn and be prepared to work as a team in a "professionel" way and what it needs to make... games and run into a wall with that xD haha. Maybe someone know my first scene i created in the past. I want to improve some parts there but its more lightingstuff. I started that scene with the knowledge to make... boxes and maybe unwrap them then... i found PC and everything changed. I learned tons of stuff (and still need to learn much more tons ^^) and i tryd to rework more and more that scene... i learned a lot but its more or less a little bit a fail that scene i think
Ok something about the game would be nice i think. Cyborn is a railshooter with headtracking and that wiimote control (for lightgun). Its in a "near" future where the most valuable things are organics. So everyone pimps his body or sell organics and the gap between rich and poor is extrem and the rich people use the police and mercenarys to steel organs from the poor. The player was one of those mercenarys who wasnt able to kill a kid for organs and the teammates killed the "hero". But rebels found him and "repaired" him with deadly stuff and send him out with his new powers to kill the guys who tryd to kill him and all those other milions of enemys xD
Its a future of megahuuge citys with different cultures side by side. Scene 1 was a kind of backyard and the room where the hero was rebirthed, dirty, dark etc. in scene 2 i try to get a mix of a bit eaststuff like tokio with a lot of advertising, glas/metalic and smoother reflective stones and western rough old stonebuilding (bricks etc.) i really hope i am able to get what i want to do in my remaining time at the school before i get kicked into that brutal world where everyone wants to eat me xD hrhr. I would like to show a little ingamevid if someone can tell me where i can upload vid and maybe in a better quality but i have some first pics of the second part. I started the last days with that please dont expect to much :P i wanted to build first some mainblocks and the area where the player will be at the start in scene 2 and that the game designer can tell me if he wants something changed etc. then i add first the more unique/asian buildings and then i have to see. Im not really experienced in making complete gameenviros by my own
sounds like a bad excuse hehe. My team is a bit chaotic
i cant reach them often or its not easy, that sucks. And because i love PC i added my "extreme must have" now
who knows what it is ^^ ok now some pics. if anyone would like to see some specific cool stuff i take every help i can get from you guys. im the only enviro guy here at my team x.x i try to keep you updated
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So far so good, keep up the good work!
update from today. a bit lightstuff (damn the notebook i use to work with the engine displays a different light then that i take the screens with )
hehe i forgot 2 big letterdetails on the new building. think happened when my producer wrote with me add them later. work on some more standard old (cracked old stone) buildings and standard tokiobuilds (glas, metal) now to kick the brickparts and fill the scene with more buildings. it will take some time. maaan i like that scene now more then my first enviro i did for the game
bricks for the new motel building part
What will fill the scene later are lots of small and tiny environment stuff like electricity stuff, wires, trash bags/ cans/ containers, ads, boards, sings, waste,...
For a project chronos I worked on most of what we created were those environment things, little pieces that make out the scene. Those were like 60% (object amount, not time amount) of what we modeled and textured for the whole project.
here are 2 screens of it
http://renderhjs.net/portfolio/pages/page_14.jpg
http://renderhjs.net/portfolio/pages/page_15.jpg
I think it would help a lot for the presentation to add some environmental map and background.
After a few days of break ( bought DoW2 and other reasons) im back on this scene. here are some updates. mhh i added a cloudy sky but the cubemapfunktion of the engine we use seems to not really working cant see a sky. But started to make some simple background skyscraper, bullethole decals, advertise stuff, and windowstuff and worked a bit on the bridge. skyscraper will be hiden behind other buildings. currently they are bit flying in the background ^^ hehe. oh and the one lightadvertise have a missing texture... that engine wants to kill me -.- i save and save and save but its allways killing one or more materials "whoops i forgot to save your work after you pressed save that shit" damn
Overall the scene looks quite nice, keep it up.
some new coverassets (unreal engine)
and levelupdate... low lighting quality. many ugly shadows etc.
http://s494.photobucket.com/albums/rr303/EbolaV/?action=view¤t=cyborn-studentgame.flv
Personally I'd say you should go with one or the other -- either recreate a scene from UT3 and make sure to point that out clearly, or stick to original designs. Or you could even take a scene concept made by someone else and try fleshing it out yourself, if starting a scene from scratch is too daunting. But mixing UT3 assets and your own is something that just doesn't happen in the professional world and having a portfolio with such scenes seems like a lot more problematic than it's worth.
also a little more atmosperic effects would be nice, say some steam from airducts, voumetrics,
and add some decals, graffiti, dirt, rubbish on the floor etc to break up fairly plain texturing you have in places
... the weapon selection screen seams a bit intrusive something whee you could see whats happening in the background would be better !
keep up the great work !
What? I'd like you to point out these parts because your post baffles me.
SHEPEIRO: i work on it. I started making the helicopterplace a bit more interesting with small volumes and lightspots. after process the lighting it didnt looked like in the preview xD work on some more atmoprops like planks for the windows dirt for the ground etc like you mentioned. thank you.
rasmus: Maybe i make some more tokio buildings but we wanted a mix of the cultures and architecture. for example behind the bridge will be more industrial stuff and the crossroadpart is more "red light" and funplace. But i will take a look if i can make it more japanese.
warby: will keep that in mind. Will tell my game designer. He made the interface. The weapon screen is new.