Hey everyone! I'd just like to show you some of the lighting and post-processing updates we've been making and ask what you think about the artwork in the game. Before After: After Feel free to provide whatever feedback you want! You can find out more about the game at IndieDB. With Regards, Adrir
I've always been curious as to how I'll react when I get that first break into the industry, so I'm curious what it was like for you guys who currently work in the industry. Were you self taught or went to college, and how did it feel when all of your hard work finally paid off? Thanks!
Im midway through college, and i figured i should get serious with this portfolio business. Heres some wip images of a male base im working on. I wanted to challenge myself and really get some nice anatomy showing up and looping nicely without sculpting it. I also want to have a good base that i can easily launch new…
My name is Laura Gallagher and I was one of the Lead Character Artists on DX:MD. It's my pleasure to showcase a small sample of the work done by the character art team during production. You'll find a lot more images on each artist's Artstation page in the original post of this thread. Marco Plouffe Jacque Choi Fred…
It's hard not to notice useful Maya or Max -scripts and tools when you work in this industry - but I don't think the same can be said about Photoshop scripts and plugins. I use a ton of different Maya scripts and tools at work - I even write my own. But for Photoshop I have nothing really besides nVidia normal map plugin,…
New personal piece [ame] https://www.youtube.com/watch?v=o09IZ_FKSR8[/ame] Engine: Unreal 4 Software: Maya, Zbrush, Photoshop, Xnormal Music: Gem Club - Polly http://www.last.fm/music/Gem+Club Ref: I used Atomhawk Harry Potter Wonderbook concept as a quide to start with: http://atomhawk.com/case-study/book-of-spells Used…
Hello, everyone!! Some background about me. I'm a partially self-taught 3D Artist who specializes in Props and Environments. I followed a few study programs related to game development only for a year and then another year, but I dropped out because I didn't enjoy studying that much. Only group projects were my favorite.…
Hello. I have been working on SERPENTINE in my free time for over a year now. It went through many iterations in that time. But now things are starting to pick up pace. Here are some early versions as well as the current state of the game with assets. I am working on it on my streams at https://www.twitch.tv/chronoray so…
So I'm starting up this project again. Essentially it's an economy management game crossed with kerbal space program in 2d, using full orbital mechanics, albeit in 2d. I have the physics prototype working, but I'm not entirely sure the direction i'll be going to try and get it made. Mostly as i don't have a solid income…