Hey all! So, I'm a fair way through my sculpt of this nasty, angler fish based Ghastly (Pokemon). I'm happy with the direction it is going currently, but it needs pushing a little further, more detail I think. So I thought I'd open it up to you guys :D How do you think I could improve the sculpting so far? Thanks for any…
Hi guys, you ever just spend like 5 hours sculpting something and the results are nice but not quite what you were going for? Yeah having one of those days and I feel like I'm losing it lol I'm trying to sculpt some dry crumply soil, and I'm referring to pictures like this one: unfortunately I end up with either completely…
I would say sculpt it, or rather try some kind of hybrid workflow, like ndo, or rough sculpt+photoshop editing etc but for me you said it all: if sculpting takes more times and you are not good a it, then definitely focus that, to get faster and get better at it :) .
You can't have multiple symmetry axes in Modo. Unless you model a quarter and instance that 3 times. But if you sculpt using a vector displacement map, you should be able to sculpt it as a tiling sculpt (or fold the UVs over on themselves to get dual-axis symmetry).
So I was going to sit down today and finish the base modeling for my pig pilot model, but couldn't get in the mood. just felt like doing some freestyle sculpting instead. I saw that there's a mudbox sculpting comp and thought it might be fun to enter, so I downloaded one of the basemeshes, the four-armed creature. This is…
Hi everyone, my first post here and also my first sculpt in zBrush done after following some tutorials on hard surface sculpting and applying them. This was meant as a sort of introduction project, to help me get familiar with zBrush in order to use it in my graduation project. I didn't retopo the model because I wasn't…
You can find more and bigger images on ArtStation:https://www.artstation.com/artwork/qAEwgR I sculpted most of it in ZBrush, just a couple of elements were made in Maya, like the pink latches and the tube sleeving near the top. No manual retopo, just good old highpoly sculpting and polishing in ZBrush. Rendered with…
Hey guys, first time poster. I want to start paying more attention to this forum and thought I'd start out by posting some recent work. Inspired by the Ancient Greeks, observing their water gods and goddesses. This is my interpretation of Poseidon's wife 'Amphitrite' caught in action whilst commanding the sea. I'd…
I am sculpting a very large model, so I have split it up into segments/separate objects. Does anyone know of a method/software to seamlessly sculpt accross multiple meshes?
Hey all, this is my first post in a long time. I stopped doing 3D for ages because I lost motivation because nothing I made was any good. But I've decided to start again and I've got two models on the go. Here's the first one I made, it's a quick sculpt of a head done in Mudbox using the default head basemesh which looks…