I don't have access to post a paint over on your geo, but your problems are stemming from some bad edge loops and triangles >:| Grrrrr HAHA Yes, found it. This is a good breakdown by Perna of how to quad your triangles. Doing this where the edge meet the flat surface on the top of the blade would allow you to get rid of…
Tendril is looking for a total of 8 Character Animators who are proficient with Maya to join our team in house on a freelance project. Tentative dates for the project are .the week of July 16- Delivering on September 7. Required Qualifications and Skills * Solid understanding of Autodesk Maya 2018 * 3+ years production…
Hello ! We from ply.com are on the lookout for a talented programmer, who is proficient in Unity C# & Vuforia/AR .We are looking for someone from around the area of Hamburg Germany. Either freelancing or a permanent position are on the table. Salary will depend on your experience and negotiation. Also it would be important…
Hi this is Félix I´m a professional animator/rigger looking for my next project. This year I´ve worked for GenDesign (Last Guardian, Shadow of the Colossus) new game´s prototype and Instinct games (Ark survival Evolved) Here is my reel (unfortunatelly I cant upload my work from this years projects since they haven´t been…
Greetings! My name is Rogelio Delgado and I am a Sr. 3D World Artist currently working on an unannounced AAA title for MS. I have worked on AAA titles for Bungie and Monolith, as well as some other smaller titles for other companies. I am looking for some part time freelance work (anywhere from 10-20 hours a week). As far…
We are looking for: - Maya Modelers - Unreal 3 Worldbuilders - Gameplay Designers - Level Designers - UI/Graphic Designers/Artists - 3D Interns - Unreal Interns - 2D Interns Did you see our E3 Trailer, Matter? We are building a game that is going to be one of the Launch Titles for the next generation (edited) console. We…
Hey there! I'm Daan, an independent developer from the Netherlands. After 6+ years of making games in Unity3D as a sole proprietor, I recently started looking for work as a VFX artist, which I've been specializing in for the past years. Since I have been making games on my own for quite some time, I have experience in…
Hi guys I am looking to have a custom avatar for FaceRig made. I want a full concept all the way through to full model ready to implement into the software. I have specific branding that is needed as well as multiple photos for insperation. Interested parties should have skills in cartoon style char design and concept,…
Snapshot Games is looking for an experienced and creative Texture Artist. This is a permanent job, based in our Sofia office or remote. For more details see our website https://jobs.gohire.io/snapshot-games-iwnh5ere/experienced-texture-artist-27511/
I can´t figure out why but everytime i import an FBX with animation from maya to Marmoset the geometry acts really weird and my texture doesn't look good. Heres an example, FBX left and OBJ right , as you can see even without applying the texture you can already see that it is not correct even tho is the same geometry.