Figured this would be best suited for the UE4 subforum. I've written up a plugin for MODO which allows you to use the "Static Mesh Morph Target" material node. UE4 already comes with a 3DSMax script for it, this should allow MODO users to gain access to the same functionality. You can find the script information and…
So I am having an issue with Maya's duplicate special function and trying to get it to actually instance my model. I have some decimated stones that i am looking to arrange around to make a house, but whenever i try to just instance them, Maya duplicates them like normal and i end up with a huge ass polycount and a pissed…
So i've started customising my Maya 2011 interface to increase my productivity and i've noticed i hardly use any of the default right click functionality - basically only the component select and the top and the assign material (although i could probably live without that tbh.) is there a way of editing it so it only shows…
Just wondering what applications, and what functions in each application actually use hyperthreading, at least from a game art standpoint (there's no doubt that it greatly increases rendering performance). I know that for the most part Substance Painter and Maya's viewport is GPU bound and that Marmoset is 100% GPU bound.…
So when I am selecting a color ID in 3DO with shift+C when I'm in another group it asks if I want to create that material in the current group. If I hit cancel, the shift+C functionality seems to stop working. It no longer brings up the materials dialogue. I have to restart quixel suite to get it back. I don't have to…
Want to set my normal angles on this object to the same angle but cant seem to find the function to set the normals to a specific angle. Also I tried using the edit normals modifier and found that my polygon selection did not carry over from my edit poly selection. Anyone know what I'm doing wrong? I want to make the areas…
Hiya guys! Going to be building my own adjustable standing/sitting fold-down workstation desk, and was hoping to hear some of your thoughts on your favorite wall-mounted monitor arms/stands... I'm looking to get 2 to support 19-22" monitors. I'm guessing I'd need about 20-22" of vertical adjustability. What do you like…
So.. I exported a model as OBJ to unwrap and pack in UVLayout. When importing back into MODO and using the copy and paste UVs function to my original mesh. MODO only copies 2 polygons(!). Anyone know what's going? The topology didn't change at all, I don't get it. I need to copy the UVs back to my original since I've got…
Hello All, I recently started modelling, the progress was great, but I found myself at a halt. I would appreciate some advice about the workflow or which objects and functions to learn. I work on 3ds max Exclusively with mental ray, not so long ago I aquired V-ray, but didn't got into it atm. I'm enclosing some of my works…
Let's say I posed an armature and created a mesh that fits this pose to create the folds etc. Is there a way to bind the mesh to an armature with automatic weights against the bones as they are posed? If Blender, if you place the armature in Pose mode and perform a Ctrl-P against the posed mesh it will weight against the…