As my post count indicates, I do not participate too terribly much on these forums. It's not for lack of wanting to, and it's not because I feel superior in any way. It's because when I am home, I tend to be spending a lot of my time trying to become better at my artwork. I've reached a point however, where I feel I need…
Ok, I bit the bullet and bought a tablet pc. I have a 6x8 intuos 2 platinum at home, with dual sgi 1600sw lcd monitors, and a 9x12 intuos 2 at work with plain jane 21" crt. I prefer my tablet pc over both setups. I got the NEC Versa Litepad. It is 2.2 lbs, and .6" thick. Thats roughly the size of a 70 page spiral bound…
Hi there, My name is Herrick and I am a team lead, creative director, and one of two writers on a video game project. We will that will be doing a kickstarter in December. We are a small team of about 7 developers and are looking to expand to 10 total. Our team is backed by a lot of experience, AAA console developers or…
Hello there! The Nyx Project, a squad based tabletop skirmish game project is currently seeking 3D artists to help generate high quality units for the games release. Artists will be required to model units based on character descriptions supplied by our design team which will then be 3d printed for tabletop use. It is our…
Hey all! Not long ago I launched my 1st UE4 Marketplace asset. It initially launched with basic ledge grabbing and jumping abilities, but now it has evolved to more of a Parkour system. I am currently converting a lot of the code to be more modular so it's much easier to integrate with any custom character or Project. 20%…
Hello everyone, I hope it is the right place for such a post. I would like to tell you about an opportunity that you might be interested in, if you are in need of a solution for facial animation in 3dsmax using motion capture. I've e-mailed and asked the developers of BonyFace for a mo-cap only version of their highly…
Hi! My name is Marina and I'm really happy to show some of my work for the first time. At the moment I'm developing a procedural house tool in Houdini for Unity. It's a hybrid system that uses traditionally baked meshes of any kind and style to quickly create game-ready environment content procedurally. This involves…
We are looking for an adaptable Senior Environment Artist to join our development team and work on an exciting new project as well as providing art support for the whole team on various titles. You will work closely with the development team to set artistic standards and oversee the quality of all artwork across the…
OK, here's my history with 3D. Back in 1994 I started teaching myself 3DS DOS. Then I gave up because I couldn't fathom how to use the tool properly. Then after I came to America at the age of 20 (in 1996). I briefly learned how to use Animation Master, while teaching myself how to use early version of MAX. Then I swore of…
Hello there. My game features a player answering questions by going through a door, corresponding with their answer, which spawns a new room and a new question. There are 3 paths the player can take. You can see how the first level looks in the first image I've uploaded.…