Trying to a get a few more mundane props knocked out, heres the current one: Concept: WIPS: I'll probably be adding another grunge pass and reworking some of the spec (i'll post my current maps and screen grabs momentarily). Crits always welcome and appreciated.
I would like to share some UE4 screens of my latest personal work. I was inspired by the Prague subway and tried to give it a "futuristic" spin. The subway has been used as a shelter for a nuclear invasion. Still learning, but enjoy working on every environment i work on.
you can also try running around the level and screen record. then watch it later after a break and you might see some specific angles that speak to you, and you can do a quick 2d overpaint of a screengrab to test out some ideas what you could do there. since it is a vertical environment I think there may be opporunity to…
I own an old Wacom Graphire 4 and I dunno why but I get a weird lag when drawing and painting in photoshop or moving vertices in Maya. I draw a line and it takes almost a second or so to actually see it on screen. The same goes with vertices in Maya. what can that be?
Currently working on a portrait in Marmoset. Working on hair cards now but I still have a great deal to do. All other geo is placeholder. Decided to work on finalizing hair first as it's my own personal pitfall/time sink in a project. Just some screen grabs of WIP in marmoset.
Can we please get a NSFW tag for certain work? I hate scrolling to polycount at work and my whole screen just fills up with tits. I'm not judging the art, the artists are doing brilliant work but I still would like to see polycount as a safe site to browse through at work.
Latest Image: Hey all, I've just joined this community, hopefully I can recieve some critique on my university project. Here is the latest screen grab from zbrush. The concept was to make a female character for the next Call of Duty game. ;) Any help appreciated.
Hey, I'am currently working on a Thompson SMG (Everyone is doing it!) just to get better at the normal map baking workflow. I'am about to start the low poly and thought i would chuck my High poly up for some feedback first :) . Here are some screen grabs from the viewport.
I'm trying to get Unreal to cast a shadow onto the ground which is a BSP brush. any ideas what i'm not doing or have you had this problem before? a screen shot to help. and YES its is sitting just 1 inch above the ground.
v1.8 Windows 7 64 When I try to use the reload feature in dDo, I select the map, but after reloading, and checking for example links, it is stuck on the previous version. And when re-rendered of course it is using the old map. Screen shot attached.