http://www.urgaffel.com/tutorials/vptut/index.html http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WSf742dab04106313373c293b3112a19e3d72-7fdc.htm http://www.scriptspot.com/3ds-max/scripts/vertex-color-tools-0 Follow the first tutorial to understand the technique. What i usually do when working…
Was doing some tests, makes me feel like I am doing something wrong: Wanted to test the tangentspace switch, but the 3dsmax wasn't giving the result I was expecting (but looks fine inside max) Then did another bake in Xnormal 3.17.16, normal map is looking as I would expect it to in PS. Converted the normal map in…
So first pass on the highpoly. Pretty happy with the turn around actually. I've been working on it from anything to 15 minutes here, a few hours there and so on. Before starting I made it clear how my approach would be. I looked at the concept and decided which pieces I would use the 3dsmax/ZBrush/Dynamesh/Polish/Decimate…
Great first start! I'm going to write you a list of everything you should look into to help you learn the important stuff quickly. If you learn how to do all these things then you should be well on your way. As well when completing a process, if it takes to long, there is probably a faster way to do it. How to use the:…
I've only started to warm up to maya, but I'm not going to switch my main software anytime soon unless I'm being forced to. Blender is just what I'm comfortable with. Industry standards are only here for a lot of reasons but those standards are very quickly coming down with the introduction of more third party tools. like…
So far I have fixed manually but as for the "cage" to see what was making the problem I have imported the 4 milion mesh into 3dsmax ... apart the lag trying to rotate the thing , I could check that the planes ofthe poly did follow quite well the shape of the high poly one , so I didn't see any problem in it , yes there are…
That "diffuse texture" really depends on the end application of the asset. If you are going to present it with unlit shader, then you don't even need to delight it, and then its probably good as it is. If you want to use lit shading, you are better removing the diffuse and specular lighting from the scanned texture, or try…
This is the base mesh I created in 3DSMAX for the main aspects of the character. I'm missing a large number of screenshots that I had of the early modelling stage. I will just power through and try to post stages that I have completed. Here is a closeup of the face. I kept it simple as It will change a lot during…
Mmm..not completely true... I think it depends of the level of education we are talking about. I mean if it's like a 3D full paid college program, of course using Blender is not a good idea since it doesn't prepare and teach you the main tools used in the current filed but if it's introductory teaching to the magnificent…
seems that the renderer has some issues,- did you tried some other render solutions or packages? perhaps not exactly related but I wanted to create once pixel perfect e-boy style renderings in 3dsmax and got issues as well: anyway those tests brought me eventually to finalToon…