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Problems with C4D's isometric output:

polycounter lvl 19
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hawken polycounter lvl 19
OK I've been doing some tests with Sketch and Toon for Cinema 4D R10 and how well it outputs to Illustrator and Flash, checking for the following; Intersect, hiddenline, crease, fold, border, outline.

Here is the base scene file where we have one object intersecting, some creases, some folds. There are 3 materials; 2px thick out line, 1px intersect and fold, 1px dotted for crease. Giving us a standard technical drawing palette.

2453083151_d81cf1946b.jpg

The following image is a parallel view technique with the camera adjusted to an isometric angle:
2453083113_7df8c8b875.jpg

As you can see, hidden line and intersect are behaving badly.

The following is a standard parallel shot, Intersect & Outline are not working:
2453083195_492f6e5294.jpg

Isometric camera. As you can see, intersect isn't working:
2453910584_78756f83ca.jpg

Perspective telephoto, objects miniaturized, iso camera view angle:
2455642457_3e0e0bdfe4.jpg

And finally Perspective with everything working fine:
2453910648_ccf84aa522.jpg

So understanding the standard viewport render limitations, I move on to exporting to vectors (invaluable to illustrators and architects), or web animation formats like flash. Exported using export to illustrator and Flash Ex2 render built into C4D:

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