ug the weapons are held at a weird angle and they fill up a good portion of the screen. I'm realy starting to dislike the nomal mapping look. And all games will have it for the next 3 or so years e-yaaaaa!1!1!!.
Looks pretty nice, not too big on the way the lights are supper brite and almost white out the screen when looking at them. If that is something that can be tuned down then that would be a great help to designers. Either way nice job!
Hey guys, thanks for the reply! I've actually switched to the ASUS ROG X13 Flow. The 4k version. They are just releasing the brand new model with new generation CPUs and GeForce 4060s, so that would be pretty amazing for around 1500 USD. There is a really good software for tablet keyboard functions, which basically…
Using generic reference you can zoom and rotate around helps. Daz 3d is a good program to have on a screen next to you while you work. You can dial in physical attributes to suit what you are after. You pretty much want to avoid doing too much work at the top level of subdivision initially, as its hard to control the mesh…
These are the screen shots I've taken in UE5 after updating the texture resolution. I definitely saw the quality change in the text I had on parts of the rail. I'm not sure if the quality is showing in the attached images however.
you can also try running around the level and screen record. then watch it later after a break and you might see some specific angles that speak to you, and you can do a quick 2d overpaint of a screengrab to test out some ideas what you could do there. since it is a vertical environment I think there may be opporunity to…
Heres a environment im working on. Comments would be much appreciated. Screenshot is in UT3. Ill post some screens of the assets by themselves soon. " im sorry for not posting concept earlier." I found this concept from my schools server and decided to replicate it in unreal. conept-
Hello Where do i put my specular texture in Unity? there does not seam to be a slot for the texture? The shader is a cutaway - Transparent/Cutout/Bumped Diffuse Normal Specular ? I have taken a screen shot to show you what i mean.
Hello Polycount, We are nearing the final stage of production on our little UDK mod called Obsidian. We would love some critique, specifically on our lighting. These are simple screen grabs from viewport and have not been altered in any way. Cheers!
A google search doesn't turn up anything for me. So, I've come to my friends at polycount. Is there any way to create flipbook textures -- *For free? *quickly *That don't look like a jarlbed mash of pixels on a screen? Thanks in advance, polycount!