so i just baked out normal map on my hard surface model and it looks fine in substance painter :https://gyazo.com/9c1e6d71f38e8672e676ad45e8bade64 but in unreal with export set to targa format :https://gyazo.com/1ac9f12f8bc5950c7794b7b2202cd46a as you can see it has shading errors. But when i export the textures as PNG…
Yo, maybe a noob question but I don't know how I could tackle this. My model is to big to render the normal map(not enough ram, I think). I reduced my turbosmooth modifiers as much as I can but still not enough for my pc. So I want to split it into small parts. The problem is that, if I detach parts they got flatten to…
Auto-Cannon from X-COM. Zbrush only. Referenced from the little picture on the ingame equipment screen. I will have to do complete lowpoly character + weapon redesigns in "XCOM-Commando" style soon. I just had to start somewhere by posting works from 2005. Was needed for our E3 2005 wallpaper below: as you can see i tried…
Please check out my official submission here on Unity Connect: https://connect.unity.com/p/proxi-challenege-memories-wip Hello! I'll be posting my progress in the Unity Proxi Art Challenge (Which you can see the briefing of here: https://connect.unity.com/challenges/proxi ) The idea of the challenge is to recreate three…
Hello, I am trying to overcome my anxiety of showing what I am working on with this post. I'm am a 3d gaming student during my last semester. The program is one year long. I am due to finish in August. I'm starting to spend a little more time than usual on assets we are making for class and I would like some feedback and…
As posted previously I am learning head modeling (not sculpting yet) and try to keep my polycount budget very low (<1K) to test my own understanding of topology. One issue I battling with is how to maintain proper silhouette, as it's lowpoly, I have the urge to add more edge loops to smooth things out. And I read this line…
Hi guys, I want to post my final submission for the Ancient Civilization: Lost & Found Challenge by Artstation. If you like, you can find the whole WIP Log on Artstation itself. Im very interessted in you opinion. What do you think? What could I improve? My thoughts so far, her smile - more her mouth area - is some kind of…
Hi, I' m finally making a next gen character for my portfolio, and as it's my first time I decided to open a wip thread.. It may be usefull to receive some crits and advices :P So I'll try to make a cool guy with a big sword :P A bit like Dante, but with more futuristic clothes.. sorry no character yet, but here is the…
So, after four seasons of Prison Break, I finally was able to get back to work. Took on the stone formation for the throne this weekend, this is the first result: This is the high poly sculpt in Zbrush: And completely made out of there for stones: And this is the final Lowpoly version with AO and Normal maps: The highpoly…
Extreme gradients don't matter, as long as the model is shading correctly in your target app. Are you going out to UDK, or Unity, or something else? Have you tested it there? The preview in Max is not an accurate portrayal of your end result, as the tangent basis is likely different. If it doesn't look good in your target…