Currently working on a game-ready Kobold fanart from WoW, first time seeing a project all the way through so there's loads I've learned and am figuring out; Would love to hear feedback / critique of what I've got so far:
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Hey everyone! I hope you're all doing well. My name is Niko (I go around as Indratu). I am a passionate 3D Prop and Environment Artist with two years of professional experience, and I am currently seeking new opportunities to grow and contribute my skills to a creative team. During my journey as a 3D artist, I have had the…
https://www.youtube.com/watch?v=BjJVGPD2uu0 Super happy to share that our Concrete Debris VFX pack has just been released ! This VFX debris pack contains everything you’ll need to add AAA quality realistic and great looking concrete destruction to your project. You can get it on : * Unreal Engine Marketplace Quality…
Super happy to share that our Concrete Debris VFX pack has just been released ! This VFX debris pack contains everything you’ll need to add AAA quality realistic and great looking concrete destruction to your project. You can get it on : * Unity Asset Store Quality Created by professional VFX and environment artists at…
Hello Musashidan, I am interested in the links you shared back then Brad Noble skeleton Rig and Pen Productions , Their no longer active. Any idea where I can find that content? Thankss!
Hi. I'm working making a set of furnitures with boat themed that are around my house. I got one of the first with good topology and UVs but when I bake it it doesnt look that good so I wanted to try to use a cage but when using it it looks awful. I looked if I might be missing something and all normals are in good…
First time posting here, I created a stylized version of a Footclan solider from TMNT. I'm experienced in Zbrush but my texturing skills in substance painter are new i've only been using it for around 2 months now. i've been trying to improve but not seeing much progression if there is any tips on how to improve my…