had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
Looking for some freelance work email me at massud_sarahi@hotmail.com if interested. Website/portfolio. http://digitalmas.webs.com/apps/photos/ Youtube channel which consists of demo reel and fps mario made in UDK. http://www.youtube.com/user/525Leomas?feature=mhee Thanks
Problem When I do a complete bake using mental ray and putting a ambient material on my model with a skylight in the scene and a box where the model sits in the bake comes out graining even those my sample is way up any ideas?
Hey Polycounters, I am currently working on a crate, based on a tutorial from Barry Lowndes on Youtube. Newest image: [ame]https://www.youtube.com/watch?v=UIt-nemQopE[/ame] I have a high poly made, but it isn't rendering properly in marmoset. This is how it looks in marmoset: This is it in the 3ds max window: as you can…
What am i doing wrong in 3ds max trying to RTT a normal map (first picture)? I have turned off final gather and there are no lights in the scene and the low poly cage is not even close to being inside the high poly object. The UV's are not overlapping. Second pisture is how the normal map looks when i open it with…
I'm working on a character and I've come across an issue where if I apply an AO map, my model goes transparent. Same with an emissive map. It seems to do this when I try to add any new map. I have several maps to this material and Im wondering if there is a limitation with the number one can apply to a material or if this…