Hi everyone! Its been a long time in the making but we finally got this one done. It could go on sale as early as Friday, so keep an eye out. In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great…
Hi guys! I'm not sure whether or not my normal map baking workflow is synced. I am using 3ds Max 2016 for baking and Unity 5 as my target game engine. Ideally, I just want to make my low poly object a single SG and not care about hard edges and UV splits anymore. As I understand it, the synced tangent basis workflow allows…
Naughty Dog is hiring! We are the creators of Crash Bandicoot, Jak & Daxter, and Uncharted. We have an opening for a character artist at our studio in Santa Monica, California. Think you have what it takes? Well read on, brother. . .(or sister) CHARACTER ARTIST Responsibilities * This digital sculptor will be responsible…
Hi everyone! I recently made a 3D model that need to be scaled in width and length separately with different measures. For this purpose I used a morph modifier, using one channel to target at the largest model and another one to the longest, so currently I have two channels that go from 0% to 100% (you can go beyond of 100…
Hello polycount, that's my very first thread here (Btw don't mind much my bad english, I'm brazilian) and I'd like some feedback on a item set I'm making for mortred, any constructive criticism is welcome and encoraged. "Banshee's lamentation" is a provisional name, Ideas for that are welcome as well. Armor set: Weapon…
Howdy, I just thought I'd share a project I am working on. I have made Tiki Man with the aim of him being on handheld devices - so the triangle count is fairly low. I have a set target of 1,500 tris max. The concept I am working from is a draw over of a mishmash of pictures. I have tried to keep the geometry a simple as…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
Awesome visual style you have going! Loving everything about it. For your latest creature, you could have the jump and hover (flying) form part of the spit attack, especially if the spit attack is particularly powerful. Because the creature forms a nice targettable silhouette when in the air.
Hey Kurt. Your first problem could be a couple of things you'll need to try. When you create a curve from a surface, it's going to put a vert anywhere there was a vert on the edge you selected to make the spline. It looks like you know this, or can see this. Bezier corner tangets move independently so it's possible to get…