Hello everyone, I just wanted to ask if there is any benefit of having multiple materials using the same set of maps (diffuse, normal, gloss and metalness) I am working on this project where I was told that I can use more than one material. I just can't find any advantage of that. Am I overlooking something?
Hi guys, I'm trying to export this UV MAP with the image placed in the correct layout, but because I set it up to Box-Layout. The UV Editor's image is covering the whole UV Map. Is there a way to make that image place ontop of the islands like it's doing on the model ? ,
Hello, I am currently figuring out substance painter and I have been getting some cool results (as beginner) But I am kinda getting stuck at the wood part of this model since I want to add the wood pattern that most original Mauser K98 guns have. But I am not quite sure what the best way is to get this. Because I do not…
Hi, I'm a 3d\2d artist looking for some experience to break into the game industry. I'll even get you coffee if you're in the Bay Area. You can view a few pieces and my resume at: http://www.kordelastudio.com/3d_models__art Thank you, John John@KordelaStudio.com
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
Hello everyone, I'm searching for a tutorial about making nice looking 3D model for the Source Engine. I don't find any, but i know it exists. Thx a lot
Hi guys, I am having a problem with Cryengine, when my model is in the shade the metal is REALY dark but in the sun everything look ok. I dont understand why its doing this, I have both spec and I have no idea how to solve this issue, this is my first enviro try. some screen shots: In the Shadow: In the Sun: Thanks guys