So made this: CE3: Diffuse: While I'm pretty happy with plain diffuse (at least I think it doesn't look that bad), in engine it doesn't really look good.. Any advices ? Of course any crit or advice is welcome.
I'm looking for a general environment reflection map along the lines of the potions and alchemical equipment from Oblivion. Maya's tutorials are a bit difficult to follow and oddly worded (also not sure what flavor of environment map I'm looking for)
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
Hello everyone, I just wanted to ask if there is any benefit of having multiple materials using the same set of maps (diffuse, normal, gloss and metalness) I am working on this project where I was told that I can use more than one material. I just can't find any advantage of that. Am I overlooking something?
Hi guys, I'm trying to export this UV MAP with the image placed in the correct layout, but because I set it up to Box-Layout. The UV Editor's image is covering the whole UV Map. Is there a way to make that image place ontop of the islands like it's doing on the model ? ,