zbrush uv does this right? even if we have to edit it a bit after for our own needs but useful info on how we can calculate it, via plugin or if blender could also do it if it doesn't already, not sure i always just zbrush them then organize them after in max/blender as needed. Just toss another option out there, used to…
My first environment, I want criticism and I also want advice, maybe it will be useful, I want to get a job in this field (games, environments, 3D) https://www.youtube.com/watch?v=elRDZQwkdLc
I've worked as an artist at BonusXP for the past 10 years. Sadly, BonusXP closed in June - and I have been updating my portfolio to showcase some of the work I did there. I am searching for work, and starting on a personal 3D project to help round out my portfolio. A lot of the stuff we made was for mobile or RTS-style…
Just as it says I rig and animate in Maya. I have experience making stuff for both unreal and unity, I can also make rigs that can be used for cinematics. Facial rigging, offsets, deformations, etc. I also have a fairly extensive mocap library for many locomotion animations already at my disposal. I can work within most…
Hey there fellas. I'd like to thank you all for all the advice, I haven't ignored any of it. In fact I ended up creating a 4-segment sequence for the texture map, meaning the tread links texture only repeats every 4 segments. Not the cleanest solution, but it gets the job done for the time being. The tank project kinda got…
Hey! Just curious, how do people get their .fbx files to display with texture in Microsoft 3D Viewer? I've downloaded a couple of .fbx files (and these are .fbx files, not .glb or .gltf files) from sketchfab that display with textures when opened in Microsoft 3D Viewer. How does one achieve this? It's not super important,…
Hey, I'm fairly new to substance designer and I'm trying to make this shape for an embroidered pattern, My main issue is that currently, the different elements don't blend well together because I'm struggling to create the depth needed to get the overlapping to work. Is there a consistent workflow I could use in these…
Hello.I have little experience in character creation.I would be very grateful if you give constructive critique on my model (sketchfab) and on renders that was made.Below are a few renders and a link to my artstation: https://www.artstation.com/artwork/dKG0Ow Thank you in advance.
Original character's head was taken from a painting by Jan Buragay, but Moebius is definitely a big inspiration. Here is progress on the project, almost done with ZBrush, soon I will get into texturing etc. Feedback would be nice :)