So my teacher gave us a project. "Remake any game you want and make some thing now out of it. The rules: 1)You can group up with others and outside help is ok 2)You have to do most of the work So for make project I wanted to make Mother 3D and I have 18 weeks to do it For those who don't know what Mother 3 is you may know…
Hi guys, This project is for my Final Year Project at Stafford uni, and was highly influenced by a combination of the Cambodian Environments and the layout and lighting of Citra's Temple from Farcry 3. The main title of the project was to create a modular environment that uses weathering to both increase the realistic feel…
I have sony a6000 24 mpix APC-s camera with default kit zoom lens pz14-50. Photogrammetry have always been so-so an softy with this camera. Chat GPT tells me it's a soft lens and uses only 60% of matrix resolution. Which surprises me because I always though its sensor resolution mostly . Chat tells me all those boke ,…
Hehe chill out guys the tone is rising quite a bit for a discussion that is _at least IMO_ very interesting, and that should be used to help converting more people into how cool environnement/mapping art could be, or at least introduce them to. Big up to ror for that long ass foreword very useful I'll repost my old speech…
Hey guys I wanted to create a little road/sidewalk that bent into a continuous torus knot however I am having trouble with the beginning and seams as they aren't at the same angle. I created the spline for the Loft object by copying a spline from the default torus knot in 3ds Max. Is there away that I can adjust the angles…
We are looking for someone with a solid knowledge in asset creation for games. Modular assets are expected from you. Join an indie team of 6 in the creation of a cool game. The game has been greenlit on Steam, which means that we have a solid distribution channel for the game. Check it out here. All those who are…
This was a very helpful answer, thank you very much for taking the time to share this. Maya (2026). poly modelling with the end goal of ending up with sub-division ready model, so am working with maya's smooth preview to constantly preview the sub-divided model For Sub-D/poly-modelling I would normally use the relax…
Thanks for the advice :) I couldnt for the life of me work out what was causing the smoothing errors (although I have no read up a fair bit on soft/hard edges so that has helped!) I ended up deleting the part causing the problems and re-doing it. No problems so far. I hadn't thought of creating normals straight from…
Hello, I just finally made a polycount account after numerous times lurking. I'm in my 2nd year at the Art Institute of Dallas. I can't wait to get to posting and getting feedback from others. I am making this post for just that actually. I am looking down a career path in Environment and Level Design. I've been told these…