Hi! First thread, thanks for stopping by. So, Aliens are fun... I sketched this one out based on descriptions of small greys and the Roswell shots. His ride and setting are courtesy of a (Maya Visual Effects The Innovators Guide) tut. - It occurred to me the problem with this whole hive mind thing is a serious lack of…
Hello everyone ! I improved a lot of things last week, so it's time for an update ! Firstly, I redo the bushes. I'm not super happy with that, but it's not too bad anymore. I will maybe improve that later. The other big update is the car in itself. Because it was firstly a speed modeling exercice and a pipeline try, there…
Welcome, this is my official submission for the CSGO polygon contest; i will be posting my WIP on here. The skin will be bsed upon cybernetics, organic life and tecnology. there is no significn ground made yet but wil be in the next few days.
I am using Maya along with advanced skeleton. I have followed the suggested workflow to keep geometry in separate file, reference it to the rig file, and then publish the rig file to be used for animations. The problem I have is that reference between the geo and rig file is really brittle. Naturally you change material…
Anyone know any good resources for making deformable bird wings (with feathers). I'm particularly interested on how the rig is setup, and leaning more towards making this for a real-time environment (no Harry Potter hyppogryphs with procedural feather generators). Also, does anyone know any good games that have good birds…
hi all! Got a lot of good feedback last time on my Roman Soldier. So here's my next self improvement WIP. I'm using 3DS Max 2009. Currently the model is at 4543 triangles. Which of course is way way too much. I am going to try and get it down to about 3K triangles. I'm planning on doing a texture map and rigging. Crits…
A BIG update for Guilly!! I haven't posted in a while, but i have been working on Guilly's textures and i ahve sent him to a friend of mine Kraaijkampf to be rigged. This project has been growing in size in terms of who is working on it and i love it! It really is an amazing feeling to work with amazing people on a project…
::I started with digital tutors they are good at bring you up to speed -> none to advance level range [I remember this one been fun Digital-Tutors - Quick Start to Rigging in Maya , you rig one blue guy and cartoon T-rex and bunch other stuff , either digital tutors or 3DMotive tutorial is good place to start ] after I was…
ABANDONED Hello, This is my Dungeon monster early WIP! POLYCOUNT: ~5000 IMAGE: http://img228.imageshack.us/img228/8883/lapa.png WIRE: http://img193.imageshack.us/img193/1273/lapawirejpg.jpgTO-DO: (/) Legs modeling (*) Body modeling (*) Hands, head modeling (*) Texturing (UV's Tutorials would be helpfull) (*) Rigging…
True (no ATSC for Wii), but don't forget to consider the basics while texturing either, such as how big the model will be on screen and what parts will be most visible. I used to have a site bookmarked that listed the general texture resolutions and geometry count used for elements in many 'next-gen' and Wii titles. Maybe…