I have a humanoid model that is 6 ft tall (182cm). I'm using a CAT skeleton rig and the skinning is done. I want the character's height to be dynamic, meaning making the height of the human model be anywhere from 5'5 to 6'2. How do I go about doing this? (This character will be used in Unreal Engine 4. I'm familiar with…
Hey everyone, I'm starting to go through old projects that I never finished, and I decided to move this one into UE4. This is from the Sept. 2013 noob challenge. Most of the models were finished except for a few, also most of the textures and arrangement in the engine needed to be done. There are some things that could…
Hello my fellow artists! Here is a personal game I been working on, on the side. It still has ways to go but I am very proud of what I've accomplished so far and wanted to share. If anyone see something I can improve upon than please tell me. There are several videos on my YouTube Channel. Showing where I started, to where…
Just started an underwater scene using photoscanned assets. Its been two weeks and the project is roughly done. I'm surprised how fast it all came together this time. These eroded rocks gave me the idea, initially I just wanted to scan them for the UE marketplace, but I started playing with them in an scene. I'm happy with…
Hi all,I hope you have a wonderful day!We are the new team, that dreams to create our mobile game with UE4. We have started our work with several free assets, but we found that our style of 3d animations and characters are not awesome. So now, we want to ask somebody to help us understand and develop the concept of…
Hi all. I have been using UE4 for a while now and everything was working fine. The other day I started it up and the perspective view-port was black while in LIT mode and I could not see nothing. I thought it was the updated version of the engine, so I rolled back the engine to 4.9.2 but the perspective view-port was still…
Hi All RDBK Studios is creating a medieval survival game called Renown and is looking for a Senior UE4 Programmer that can join our team. 5+ years of experience programming inside unreal is a must. Your role will be in helping create and flesh out our multiplayer survival systems. Knowledge of working with C++ inside UE4…
I'm new to UE4 (lots of experience with UDK, but am only just upgrading), but I'm still quite certain that precomputed lighting is still a big part of the workflow. I did some flipping through the official documentation (Here if you're interested), and my impression is that while the indirect and dynamic lighting is a lot…
Based on feedback from my last UE4 Marketplace product, I've decided my next offering will be to put together something more direct and utilitarian: a collection of assets for building "vintage" worlds. This will include everything from decorative wall paneling to stationary gun emplacements. The target audience will be…