I'm in the middle of trying to re-topologise a dragon I'm working on,I figured i'd start with the hardest part first, the head. The problem is I've got a ton of horns and teeth to do, and the teeth are an absolute pain to do. My first question is - would it be more beneficial to do the teeth as a separate object, or should…
I make it so I have something to taunt my concept artist mates at work with. Those godless no-third-dimension-havin' sons-a-bitches! Then they come back at me with "you have to build what we concept", which makes me sad... :(
Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
My full time job has not made my goals unreachable. It certainly limits my available leisure time though. If you really want to accomplish something significant while holding down a full-time job, you have to either make lifestyle sacrifices and squeeze every last minute out of your free time and dedicate it to your…
Hello Polycount, I've been a passive reader for a long time and now I really need your help. First of all I'll introduce myself, I'm Marc Castellanos programmer, pixel artist and newbie game designer. I have made a game with Unity with 2d npc's and characters and Isometric world, looks cool I've posted a link on my twitter…
Hi 3DsMax 2017 sp3 Win10 Trying to make more tiles in the Max MultiTile material so I can clean bake a lower res model in substance. So far I have 2 tiles in the uv editor after pressing the 'Show multi tile button. The compact uv editor shows its possible to add tiles with a button,.... but it dont work :) . Adding…
a lot of different stuff inspires, but in general games, movies and books. Some Anime like Naruto and Bleach. Go outside and take pictures. Improving my art. My student game I had made with teammates this and last year, was awesome to get thrown into cold unknown water and make a game we can be proud of :) makes me sad…
I don't see how you made such a wild leap to that conclusion. Nothing I said was even remotely close to anything you listed. Yes I believe art tests are beneficial to applicants. As I said, not everyone has a fucking killer portfolio. There are lots of super talented people who wouldn't be where they are today if things…
Normal baking issues like this are generally caused by a combination of factors related to the layout of the geometry, hard edges and UVs. Without seeing the problem, wire frames and UVs it can be difficult to pin down which factors are at play and what the options are for resolving the issues with the model. For more…
Making more progress! Started adding decals to the different areas and working on some buildings for the far background, loving how this is looking so far