Chat is wrong, kinda. Depends on your renderer, and what result you want. For example to get an opacity map, you'll need to not use BTT but setup a camera instead and render that way.
I want to commission some low poly greybox ancient and futuristic structures for a personal game project. I would like to know how much it would cost for a small structure, medium structure, and large structure. Small structures could be a small ruins or tower or bunker, medium could be a more complex ruins or a base with…
I just recently read* something about "late bloomers", and it specifically used artists as an example. Conventional wisdom has it that most great works are done in an artists early years, but the facts just don't hold that true. Cezanne was the one of the examples used. *Book was..What the Dog Saw, Malcolm Gladwell
You can overlap the edge pieces in UV space, like how Kio Works shows in this post. Another example of this method can be found here. http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1 And even more examples are here. http://wiki.polycount.com/wiki/Modular_environments
Although I certainly don't qualify as an "amazing polycount anatomy artist", I think I can share some useful input, so here it goes. For starters, are you using any specific reference for your poses? I think this is pretty critical for figurative work. You've definitely got your anatomy and proportions under control. But,…
Use reference and remember landmarks to more accurately create forms and find balanced proportions. Balance your perspective so your anatomy will looks accurate. Your proportions need to follow the basic rules of perspective for an angle like the one you're using. It frames the muscular composition. Green A & B are nice…
That is very common with telephoto zooms, just because it has a lot of reach doesn't actually mean it has a lot of range. Now, if you think of a common super-zoom lens like a 18-200mm lens, that has over 10x zoom. Actually, your sample photo is a pretty good example of what would commonly be considered poor bokeh.…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
Hey all, I am looking into games that look original, for example Samurai 2 vengeance with the handpainted punchy graphics http://www.madfingergames.com/g_samurai2.html or the silhouette look of Feist http://www.playfeist.net/ It doesn't whether the games are next-gen or games for handheld, any other good examples of…
Also I posted this awhile back for someone on CGTalk I think, about how to create volumetric nebula fx in Max. Super-simple example, but could be easily extended into some nicer fx. Max file... http://www.ericchadwick.com/examples/images/volumelight_nebula.max (ditch the stars though, I used a procedural that doesn't scale…