So I've been practicing handpainting textures to low poly weapons. Now that I've finished the texture and model to a point that I'd like to see it in Torchlight 2, I've gotten in massive problems. I use 3ds max to modelling. The problem is that when I try to export it to Blender for sizing, 3ds max says "Object x has…
Thanks very much for your responses people, I am marking this thread as closed as I have found enough people to work with. --- Note: I originally made this post on Reddit, and am cross-posting this here as I haven't yet found what I need. I'm working on a 2d infinite scroller mobile game and I'm looking for someone…
Hi all, I have a problem with the mesh viewport. In the picture, when I switch to the wireframe view mode, I get some wierd artifacts, without viewing wireframes. I'm using UDK January 2012. My graphic card is : NVIDIA GeForce GTX 560 Ti Thanks for support!
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Hey, been a long time since I started a WIP thread, but I need help to keep this on track. Working from a refference by Calum Awatt http://cghub.com/files/Image/146001-147000/146908/564_max.jpg Wanted to do a highpoly posed sculpt rendered in mental ray, but the pose is not working out so Im going back to the drawing board…
Hey fellow Polycounters, I was wondering if you could help me out with a little dilemma that I am having please? I brought a GTX 560 so that I could use the DX11 features in UDK, however, just 5 months down the line the bloody thing has broken and I am in the process of the RMA procedures. I need suggestions for a cheap…
Hey, check this thread => https://forums.unrealengine.com/showthread.php?56478-The-Monolith&highlight=houdini Ton of free procedural stuff coming. Substances and Houdini.
Yup another one of those threads. :( It's been awhile since I played with PC hardware and there are like a million options... My budget is around 1000 to 1500. The more I can save the better though. My computer will be used to model in 3ds max, texture, and sculpt in zbrush. I also will work with level editors like unreal…