If they're a legitimate business they won't bat an eyelid at paying you 15-20 an hour If they're not then you don't want to work for them Long term Contract work should pay 130% of an acceptable wage for a permanent job Short term should be at least 200%
Model info: 13K triangles 1×4K texture set for the body, and 1×2K texture set for the stock. I have modeled this weapon in 3ds max and zbrush, textured in substance painter and rendered it in marmoset. Your feedback is very appreciated!. More shots in here: https://www.artstation.com/artwork/A9GlYq
... I want one: http://blog.wired.com/cars/2009/04/gm-and-segway-b.html I know it doesn't fit the needs for most situations, but this could be damn cool if I don't have to use the roads :D Of course, it probably will end up being $13k, which would out weight the want ;)
Alright, so I started making the low poly version of the clothes, it's triangulated already Still needs fixes but tell me what you think. As far as I know the characters in LoL range from 4k to 13k triangles? Or am I wrong?
In Maya 2017 work perfect. In Maya 2016 error: # Error: TypeError: file C:\Program Files\Autodesk\Maya2016\Python\lib\site-packages\pymel\internal\pmcmds.py line 133: Invalid flag 'oo' # Thx for the script. Im use 2016.
Thanks for the info, model is looking really nice btw :) One thing, on the image it says weight with 20 round empty magazine is 1.2 kg, however, without magazine it's 1.9 kg. So it's heavier without the magazine? Or am I just reading it wrong?
http://ps3.ign.com/articles/122/1220529p1.html omg really sad about silent hill 1 director currently making gravity gaze puzzlie for psv while konami can't care enough to dispatch a Japanese art-director for their outsorce studios.
Updated to version 1.2 Changelog: - added support for Corona renderer. The created Corona material will have texture applied as regular 3dsMax bitmap, not Corona Bitmap. The texture will not be visible in the viewport. You must press the "Show standard material in viewport" to make the texture visible.
this post is a few years old just wanted to provide a link to the latest working version I found at http://www.scriptspot.com/3ds-max/scripts/uvpipe-mod-by-norman3d UVPipe - Mod by Norman3D Version: 1.2 Date Updated: 03/15/2014 it works
the information I have, MayaLT is: For Basic Support £45 / 50 Euro - monthly £110 / 130 Euro - quarterly £350 / 415 Euro - annually For Advanced Support £65 / 70 Euro - monthly £165 / 190 Euro - quarterly £490 / 580 Euro - annually