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PPsh-41 / Feedback

KAE
KAE
polycounter lvl 4
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KAE polycounter lvl 4
Model info: 13K triangles 1×4K texture set for the body, and 1×2K texture set for the stock.

I have modeled this weapon in 3ds max and zbrush, textured in substance painter and rendered it in marmoset. Your feedback is very appreciated!. 
More shots in here:
https://www.artstation.com/artwork/A9GlYq

 



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  • Zi0
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    Zi0 polycounter
    The model looks nice my only feedback would be that the textures could be improved a lot. Your metal feels very cloudy and grungy. Try to study the metal on a real ppsh41 a bit more.

    httpsuploadwikimediaorgwikipediacommons001PPSh-41_from_sovietjpg


  • KAE
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    KAE polycounter lvl 4
    Zi0 said:
    The model looks nice my only feedback would be that the textures could be improved a lot. Your metal feels very cloudy and grungy. Try to study the metal on a real ppsh41 a bit more.

    httpsuploadwikimediaorgwikipediacommons001PPSh-41_from_sovietjpg


    Thanks a lot! your right, that was my first time using substance painter, so i spent more time on understanding the software which made me a unmindful of the actual texturing work i needed to do.  
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