I don't know the guy, but he's on my msn (someone forwarded me his details because he was offering wellpaid freelance work, but it turned out he was looking for a wellpaid freelance gig, heh), and apparantly posted here once (andvari). The reason I post it is because he once told me he did quite a bit of freelance work, in…
While at GDC this year was under some pressure to post some new work. Here are a few of my favorite things I have worked on since I last posted a few years ago. History: For the last few years I have been the only guy making characters for “City Of Heroes." For the most part; Designers give me an idea, then I get to make…
I figured I'd just go ahead and start a thread to combine my pieces. I've started just posting pieces in WAYWO, but I figure I should have a thread here in case people have feedback, which is harder to do in WAYWO. I'm going to post up a couple of pieces I've done recently. Here's a piece from the Darksiders Art Jam. I…
Hey, I've changed the direction I'm going with my artwork. While I still wish to do studies regularly, I no longer feel like this site is a good fit for my art. I also find it harder then I thought I would to keep this up. I'm not posting regularly and commenting on others sketchbooks like I wanted too. I think forums just…
Hey! During the next weeks I'll be posting some of the creatures I did for Atlas. (Modeling and texturing) It was a lot of fun working for them (through Efecto Studios), I had to deliver one animal every two weeks on average, the proportions were constrained by pre-existing rigs. I was being supervised by Catherine…
Hello polycount community! This is my first post here. I think it´s a great way to keep one motivated. I will post more often in the future and I appreciate every feedback. :) On this project I worked the past weeks. It was quite fun and a good exercise for my upcoming horror project I will begin this week. The creature…
Some prop sets for a student game project I've been working on for the past few months, called Spellbook Rush. Spellbook Rush is a co-op title made in Unreal where the players are witches trapped in a magical library. The spellbooks have gone crazy, and the players must navigate the changing library, beat back angry…
Hey guys! This is my first real post on PolyCount. I have posted on CGTalk before but I heard PolyCount was a bit more brutally honest on their critques, so that's why I am here. You can see most of my portfolio on my blogspot. It has links to my website and every other webpage I have dedicated to my environment work. I am…
>>Update in post #2<< I have been pretty lazy about posting work these past few years, but now is a good time as any to break the lazy habit and get back into the online world of cg. This is a bull study I have been working on recently and I would definitely like some critiques or tips on how to make the overall form look…
Hello polycounters :) Just to let you know that I'm creating a web site / community at www.townportal.net where any digital artist can post her creations, get votes from the community (to maybe reach the top) and post comments. And the most important, after all, is that images are big on Townportal and the scroll is…