[ QUOTE ] * the model appears to be almost twice as bigger than the default sarge model. is there anyway to scale it down? because in milkshape, I cannot scale the whole skeleton system. [/ QUOTE ] Tools > Scale All And yes, this does scale the skeleton
i recently bought a 200 inch 1280x1024 max, 3 panel lcd projector for $305... all it needed was a new lamp... which set me bakc $250... but then again all together thats still very cheap for the system.
streaming and virtual textures, while very nice are not relevant to this issue The spline system seems to work fine on my large nanite landscape (10x15km) and while it's a little clunky I can't say I'm having any major problems with it. I'm not building anything as dense as New York though. Your biggest problem with…
Hey i'm in the beta. Got a key from work. Anyone else in? Thoughts so far. Great job from Treyarch. Although it is in WW2 i am liking it. A lot like COD4 in some ways. Great perks system and you are actually rewarded for prestige mode now.
Ok, just saw this and thought I could share. http://www.bunkspeed.com/hypershot/ Has anybody heard of this? I'm not that a technical guy, but this seems interesting! It's like a compromise between "real" real-time rendering and high-quality rendering system such as Mental-ray or Vray. Will give the free trial a go today :)
Hey all, looking for a good app that will run in my system tray and let me toggle on and off the ability to pain directly onto what I see on screen. I use print screen a lot to do paintovers in photoshop, but it would be nice to cut to the chase anyone know of anything?
Form is a new modeling system for 3ds Max that allows to quickly and easily create models. It contains a Form modifier, a Form Sphere helper and a Form Tools script. More here. [ame="https://www.youtube.com/watch?v=wRWAB1DLI4w"]Form 1.0 - Overview - YouTube[/ame]
Hi, I imported a 3d character rigged with bone system etc, but when I import as fbx I get this result and I can barely see the bones, I have hidden the mesh for convenience , Is there a way to fix them or make them more visible? https://i.gyazo.com/e2a35d07901adaaba62ecbe81f080417.png
Hello everyone. I am glad to show this 3dmodel. The knight based on Yuan Xin concept Cloth simulated in UE4 cloth system. I rigged this but not make animation. Just retarged from "Close Combat: Swordsman"(ue4marketplace) More info and shots on my Artstation https://www.artstation.com/artwork/rARdYO
There's a few systems in use for offline rendering and of course there's good simulation available in engineering software but for realtime work it's still a way off being viable. Things like chaos or working with voxel data are as close as you'll get in games