I have some textures which I've exported from World Machine but I'm having trouble matching them up in Zbrush. I loaded the alpha from the height map and that works great, but now i want the diffuse to correspond with the height. only way to do this in my head is to load the colour in as texture so it matches perfectly…
Hello, after a long time a new public release bundle is done, lots of changes, better documentation, new features. Luxinia is a Lua scriptable 3d engine, meant for rapid prototypying or creation of smaller 3d games. With the new release render-to-texture was introduced like seen here with a dynamic cubemapping sample (also…
Chapter 1: https://polycount.com/discussion/208918/ray-marching-chapter-1-the-very-basics-and-all-about-the-clipping/p1?new=1 Welcome to the second part of the ray marching tutorial series. If you've seen the first part, you are already familiar with the idea, so I won't go into much details regarding the basics. Lets jump…
We're looking for a talented entry-level 2D pixel artist to work in Seattle, Washington for 8 hours each week on new games that Caravel Games will be making. Caravel has developed and sold award-winning shareware games since 2003 including DROD: King Dugan's Dungeon, DROD: Journey to Rooted Hold, and DROD: The City…
"ENTRANTS WHO ARE MINORS: YOU MUST OBTAIN THE CONSENT OF YOUR PARENT OR LEGAL GUARDIAN BEFORE ENTERING THE COMPETITION AND PARTICIPATE UNDER THEIR SUPERVISION." 1. To be valid, a submission must follow the "Submission rules" featured onhttp://www.polycount.com/the-throne-room-challenge/ 2. This contest is organized and…
I have been searching over some informations on internet how to make world of warcraft or wow-like style models and textures. I could not find public documents or .pdf files that are officially published by Blizzard. For example - Steam has official .PDF file and tutorials for their Dota2 models, textures even shaders.…
For a procedural like that, it could be fine with segmented masks, since it's a tileable and enough context can "fill in the blanks" (eg. the normal map is 20% shown, the rest of it can be imagined to an extent as it's a procedural). You could also fully omit the metalness since theres no information in it, and viewers…
Good progress, so far. Though noticeably roof, hood and more pronounced for the front side quarter panel alongside to a lesser extent side door region as well. Do seem overall to be a little bit flat so perhaps by adding an extra edgeloop or two, then try using the constraint tool with symmetry turned on plus bare minimum…
Yeah sorry, we shouldn't have jumped to conclusions like: or made such accusations like: or flame you in posts like I think you get the idea. That post is the full extent of the "accusations". All that happened was this guy spotted some fishy behavior and was promptly corrected 2 posts down. You then came in and made a…
Silly Eld. Real artists know that the albedo for gold is 0,0,0. (it's actually what it is) Actually off topic. But did you know the reason why gold looks like gold is a physics glitch to do with quantization of energy bands? http://www.webexhibits.org/causesofcolor/9.html EDIT: Actually something i realized with the dumb…