Hello guys, this is the thread for my Desert Eagle | Extinction, a skin in the 70-80 sci-fi contest. My idea is a neon-polygrid-dinosaur (a t-rex) shooting laser beams out of its eyes. Enjoy!
Hello. IKs can be taken into engines like Unity or you need to bake down the animations to the base skeleton all the time? Do IKs create any problems if included in the animation file? if yes what problems? Thanks.
Hello. I want to create items for TF2. I have one question. I have little problem bringing my items in game. I I only send them source files is this big problem?
Hello, first post here. I don't mind receiving criticism, so shoot as much my way as you can. Will be uploading all kinds of my work here and I'm looking forward to meet some of you!
Hello! I am new to Polycount and new to zbrush. Here is the concept art I am working from and some wip shots of my sculpt so far. Any critiques appreciated, this is my first sculpt.
Hello Substance people! I need to ask a question which i cant find the answer. Is it possible to export diffuse map in linear in Substance painter? Export configuration has only option for greyscale and rgb. Thanks!
Hello! I'm going to attempt on doing this concept in 3d, Critiques needed :smiley: Concept made by Alexander Trufanov His artstation: https://www.artstation.com/artwork/8mQVm Blocked in primary form and extracted some basic props.
Hello everyone, Here is my WIP for the Unreal Tournament contest. I think that is too soon to see that is about an island but I wanted to share with you my first time with this process, using Zbrush, modo and photoshop for the painting :)
Hello, Here is a character that I am working on for my final project at school. I was really hoping to get some critiques on the anatomy before I proceed with the armor modeling. Any help would be appreciated! And the sculpt :)
Hello everyone! This is my new personal project which I did in my spare time. Bust modeling - 3dCoat Hair - Ornatrix Render - Octane Hope you liked it! Best regards, Andrew.