Hello, my name is Michael. I have experience in 3d modeling and texturing game objects (characters, environment objects, weapons) my portfolio: http://shinobik.daportfolio.com/gallery/506936#1 https://sketchfab.com/ShinobiZor
I have been working on this the past few days and wanted to get input what to and to spice it up or if it is fine how it is? I put it into udk and added neon at different parts and it seamed to help. The text on the body of the weapon is not as blurry as the render shows. [IMG][/img] ]
Hey i'm workinng on a weapon and i got to the point of baking and it looks very bad. I was wondering if someone could please help me i'm using xnormal with a cage. Also it seems to bake weird at some edges
I imported some custom images. In the editor they appear fine, once cooked and in game they are pitch black. You can go up to them and fire your weapon and the image will light up. What setting can cause this?
Yeah, new member here. Hello hello everyone. Aaaanyway, concept: Model: Still pretty rough (yes, the skinning is terrible in places), so suggestions and stuff would be nice. Going to start working on her weapon as well. Can't leave that one out.
Hi Does anyone know the kind of revenue a sticker can generate if accepted through the workshop? I know Valve have said the weapon skins average $40k, but I haven't been able to find any info on the stickers! Thanks
So this is second weapon i've created using 3ds max and substance painter and first time i'm posting my work on polycount. I still feel it's far from perfect, but it's huge improvement from the first one. Rendered im Marmoset Toolbag.
I've embarked on a new character project with substantial more polies and diffuse textures only. I still need to do some equipment and a weapon and then hopefully she'll be a new addition to "sexy rear" player characters. Crits are welcomed *Gone, look lower for pics*
I really appreciate the info. Actually the weapon is attach to something, just the pictures i took of it don't show it lol. But will definetly keep that in mind when doing that. Thank you.
Quick update. Got the first pass on the lowpoly for the main character done. Moving onto the suitcase and weapons: Your browser does not support HTML5 video! https://i.imgur.com/JacMr5H.gifv