I've embarked on a new character project with substantial more polies and diffuse textures only. I still need to do some equipment and a weapon and then hopefully she'll be a new addition to "sexy rear" player characters.
Crits are welcomed
*Gone, look lower for pics*
Replies
her thighs are too short. her arms are way too skinny for her body mass. and you need to give a bit more love to those feet and ankles. they look underdefined.
might want to give a little more shape to her butt, looks a bit big round bubble rather than 'sexy rear'.pull in some verts on the side for a bit of dimple, move some edges to add a bit sharper transistion from thigh to butt. use those edges in the butt to give some flow and curvature. you can give her wide hips and still have a sexy butt. remmber it's not just round, it's a nice looking muscle attached to some nice hips
everything else looks pretty good though.
wow what a massive arse!
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Lol, sometimes there aint no better way to say something than the hawken way.
She really does indeed have a massive arse. I don't think it looks sexy in that J-Lo bubble butt curvaceous way. It simply looks 'big' in that aversion to salad way. Perhaps try pushing the curves more. A smaller waist perhaps. Overall she feels dumpy and pear shaped. Check the knee height too. They look crazy high. The lower leg is NEVER longer then the upper. Good, solid mesh topology and flow though.
Looks like Aeon Flux after having 3 kids.
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HAHA! Great comments thanks a lot. She does have a massive arse and I like it. Dumpy and a pear rear pretty much defines my aim, thanks. However I don't see the lower legs being longer?
She's old, a few pregnancies, even better, although I'm a sucker for Theron I want an older flux. Short and with a bit of flap here and there.
@snemmy: You got some points there. I'll try and tone her butt a bit.
@kdr_11k: some of the clothes is built of the base mesh and meant to be skintight.
i see the knee prob i think its to do with the way here boots finish above the knee, try giving the knee cap more beef
she needs just a little bit more belly aswell IMO
the old costume style might be nice too
U love it. CHUB!
yeah, she looks a bit chunky in trunk. Not like the series or show. Still, fantastic meshflow.
I'm not making fun I would just like to see some more realistic skin for a chunkier woman such as this who was previously very slender. Great work so far!
-DK =^..^=
Thanks for the feedback everyone.
@deathkitten & ebagg: good suggestions. I decided to give her pants, cause the butt jigglage threw me off. I need some plain, simple animations and cheeks rubbing against each other ain't it
The best resource for rigging the characters in Maya I find to be the Art of Rigging book, and you'll probably only need volume 1, unless you want to become character TD. In this first volume, there is a chapter dedicated to muscle and fatty jiggle deformations, using only blend shapes and bones, so this is what you'll really need. Although I think they don't go in much depth with weighting the skin, there is a couple of places where it's shown briefly how to weight - the weighting is in depth explained in volume 2 in the appendix, I believe. But painting weights in Maya is pretty straight forward and feel free to ask me if you get stuck with it.
I think everyone's comments in this post are probably the best i have ever read in any forum. Im still laughing at some of them.
No seriously though, nice work. Polish her up a little more and she'll be there.
Btw I get suggestions to use the push modifier. Just want to let you know it's done in wings3d.